I recently read an article on Pastapadre and he discussed the fact that EA has missed the prime opportunity to showcase NBA Live 14 and I agree, and I agree even more so now that almost four weeks have passed since the blog and we really have nothing to show for NBA Live to this point outside of a gameplay trailer (NOT EVEN REAL GAMEPLAY) which wasn’t that great, and they detailed ultimate team which does nothing for me. Where as last week 2K released it’s list of new/upgraded features including MyPlayer and MyGM modes which both sound really good and they even said the gameplay and AI got better. Anyway if you want to read Pasta’s story from October 4, click here.
That brings me to Madden now because lets be honest we know nothing about the game outside of it has updated visuals and better offensive line battles, that’s it! Less than 3 weeks away and I feel like we know very little about the next Madden. I mean certainly there must be more to learn by now, right? Right? Is EA really going to make it a lackluster port like they did to open this generation with nice visuals? I mean seriously, sure you can trade up and get the next gen version for $10, but if that was your launch day game that made you pre-order a PS4 or Xbox One, you can not and should not be happy to see the lack of information that has come out.
The only saving grace for Madden could be the improved crowds that EA has been touting about and we’ve yet to really see it in action, so how can anyone even be excited about this feature? The answer here is that I really can’t until they show it off, and they haven’t. Wouldn’t you think that if they were so proud of it they would show it off?
EA has made it extremely hard to get excited about the next generation version of Madden, no matter how much I try to get excited about it. I want to be excited for it, I really do, but can I really get excited for a game that I’ve pretty much already played on PS3? The short and reasonable answer to that is no, I can not.
So instead of going on about this, I think I will close the blog out with this, I am strongly considering canceling my pre-order at this point. I will give it a little bit longer but I have no faith in this situation. I am also still on the fence a little on NBA 2K14, I really want to be impressed with MyGM and MyCareer otherwise I might look into other games to replace it with, or even wait for other games. As it is I have 3 next gen pre-ordered games, and all I really need is one and Battlefield 4 is the only one really on solid ground at this point.
Am I the only one that is not thrilled with the lack of news on Madden 25? Hell we could even lump NBA Live into this because that is just as disappointing in terms of news.
- Improved stability in all game modes.
- Fixed various menu and UI bugs.
- Fixed an issue with Gameface, which made the eyes render gray.
- Tuned in-game injuries, which were occurring too frequently in some cases.
- Improved an issue where the game ran slow in some cases on PS3.
- Tuned an issue where players with a high Catch In Traffic rating were still dropping too many passes when they were hit after a catch.
- Tuned pull blocking on the offensive line.
- Tuned down broken tackles while using the truck stick.
- Fixed an issue with toss/sweep plays when the game speed is set to Slow.
- Tuned a defensive blitz when using 4-3 Stack: Thunder Smoke.
- Fixed an issue where offline users who earned a Gold in a Skill Tutorial would not receive the content within MUT.
- Fixed an issue where the user would be credited with a LOSS in the History Panel instead of a WIN when the user’s opponent quits the game.
- Fixed an issue with Solo Challenges awarding players a win without finishing the game.
- Fixed an issue where users would get kicked from the servers while advancing their franchise.
- Fixed an issue where some players from an Imported Draft Class would not have facemasks.
- Tuned ratings for Imported Draft Classes. (They were coming in too low compared to their NCAA 14 ratings.)
- Fixed an issue with importing custom rosters where real NFL players have changed positions.
- Fixed an issue with accelerated clock in CFM H2H games.
- Fixed an issue where if a user created a new character in a CFM where they are the only member, other users couldn’t find/join the CFM.
- Fixed an issue where the News Center would display the wrong player in the Draft Stories photo.
- Fixed an exploit where users could make trades outside of week 8, when doing so from the web.
- Improved depth chart philosophy so every player at a position is graded on the same player type.
- Fixed an issue where the same draft storylines would appear in consecutive seasons.
- Fixed an issue where the Vikings stadium overlay would show unrealistically low temperatures and heavy snow during the preseason.
- Fixed an issue in Owner Mode when making scheme changes would reset after advancing the week.
- Fixed an issue where toggles for Heat Seeker, Switch Assist and Ball Hawk would be OFF in game even though they were set to ON in the League Settings.
- Fixed an issue with re-signing players.
- Fixed an issue where the Goals tile would be locked in the Playoffs even when the team was still playing and achieving goals.
- Fixed various incorrect records, names and dates in the NFL Records screen.
- Fixed an issue where a user’s playbook would be changed when they started a CFM with a custom roster.
- Fixed an issue where Owners were not notified when they made the Hall of Fame after retiring.
- Fixed an issue preventing users from entering some passwords in Private CFMs.
- Fixed an issue where CPU controlled teams were allowed to release injured players.
- Fixed an issue where filters were not updating.
- Reinstated touchdown celebrations in all online game modes.
- Improved the logic used to select the GMC Never Say Never Moment of the Game.
Last week EA released 3 blogs for Madden 25, one covering the o-line vs d-line battles and pass blocking, another dealing with running, and the last one was for player sense which deals with the intelligence of the players on the field. In all these sound like nice improvements, but hopefully there is more to come. But as it stands this is a great starting point for Madden 25 for next gen.
War in the Trenches 1:
War in the Trenches 2:
War in the Trenches 3:
War in the Trenches 4:
Madden 25 was released on PS3 and Xbox 360 back in August, and while it is a solid game. In fact it is a game I still plug in from time to time usually on Sunday’s before the weeks games. But despite it being a solid game, nothing overly impressive but solid, there are still plenty of things that drive me batty about this game.
1. Slow Menu’s
I didn’t really notice how slow the menu’s were in the game until I played NHL 14 and realized that the gripes I had with NHL 13 seeped into Madden 25. I am hoping that in the PS4/XBOX One version this is fixed. Because I couldn’t imagine that carrying over into the next generation with the consoles being 16 times more powerful. There would be no excuse for it in my mind.
Also add in the fact that the simulation speeds are slow as hell and you really have a major headache on your hands.
For this game to be a success on PS4 and Xbox One they really need to streamline things for Connected Careers, because none of this would fly on those consoles.
2. Connected Franchise
Connected Franchise is clearly intended for one player, and here is why I say that. Say for example you have two players in an offline Connected Careers mode, and you are at the re-signing stage of the off-season you can start out doing that process using either coach which is all fine and dandy but when you are done you have to switch coaches, and that is a bit of a wait, and then you have to skip to the actions screen to make sure there is not other issues to deal with before you go to re-sign your players.
That is just one example, of how time consuming and annoying it can be to do this mode. Tack on the added time for the draft because the process is the same for all parts of the off-season from the draft, re-signings and free agency. The switching is a major pain in the ass and it needs to be addressed in future maddens. Remember in the old Maddens where you could just go from one team, to the other and not have to press R3 or the right joy stick on the 360 to select the coach? That was so much faster and easier to do.
The mere fact that Madden 2005 had a better concept for multi-player franchise than Madden 25 is kind of laughable. The problem with this is the slow menu’s, if Madden could just make it as simple as scrolling from one user team to the other in the same screen it would A) be easier to navigate and B) faster to do so. And to me, that is a win win for all parties involved.
3. A Deeper Experience
Madden feels stale to me, Madden has not added a mode they really captured me in a way that would make the game feel fresh and new. And I think Madden needs that extra kick. Yesterday I posted a story on the Xbox One exclusive feature called CoachGlass which is meant to take advantage of Microsoft’s SmartGlass and really give Sony the middle finger. But that is a nice little feature, and it will give Xbox users a new feature they can try out and possibly like.
But even that won’t be enough to make the game feel new or fresh. The game needs a new feature, something that EA can work off of. And I am not talking about another mode, but maybe modifying an existing mode such as Connected Careers. I think this would be a great mode to work with, I am thinking that EA could go NFL Head Coach in this mode, add in meetings with coordinators, scouts, and so on.
The more I think of it, maybe make a deeper mode for coaches only, would probably fit this more than adding onto Connected Careers. God knows Connected Careers is already a mess in itself, adding something to slow it down would be a disaster. Regardless adding features that were in NFL Head Coach into it’s own game mode would feel fresh if it is done right AND added on to.
They could also make scouting a little better, I think every player should have some ratings revealed to one extent or another. Whether it is the C? extent or the actual rating should vary. You should also have strengths and weaknesses sections that can outline as few as one trait up to five traits. Believe it or not, these sections if done correctly can give you can idea if he fits the scheme, I remember NBA Live having this and I made decisions on how to draft bases on up to 3 lines of info I got, I mean sure there were other factors, but that weighed more heavily than ratings, player comparables and so on.
I am not as deep into football as I am hockey, so I can’t even begin to think of other ways to add depth to Madden, but someone needs to think of it since it can give us gamers something new and fun.
Unlock the power of smartphones and tablets with all-new Madden NFL 25 CoachGlass, available exclusively with SmartGlass for Xbox One.
CoachGlass gives Madden players a defensive coordinator by their side, providing easy access to an opponent’s offensive tendencies, play history and more.
YOUR OWN COORDINATOR
As soon as the opponent picks an offensive formation, CoachGlass will recommend three plays based on either the personnel or the opponent’s tendencies. This data is pulled from tens of thousands of online games and is tailored for specific formations and plays. Once you select your play, CoachGlass will then highlight the opponent’s biggest threats, allowing you to key in on the most dangerous players.
Looking to hand off the X’s and O’s responsibility? Simply have a friend or family member take over on CoachGlass to let them assume defensive coordinator duties while you focus on shutting down the opposition. CoachGlass gives players a whole new way to experience Madden NFL 25, and helps teach basic play-calling strategy in a fun, intuitive way.
New data is constantly being fed into CoachGlass, allowing for even more accurate tracking of opponent tendencies and strategy. The Madden NFL servers capture the result of every online play, and CoachGlass will be regularly updated for easy access to the best plays available, regardless of the situation.
Looking for that killer blitz that led to a big play earlier in the game? CoachGlass remembers the last 64 plays called and provides an in-depth look at the most effective plays. Search through your plays to reveal trends in order to get a read on what your opponent is going to call next.
It is a shame that EA dubbed this as an exclusive to Xbox One because this looks like a good feature that PS4 gamers will miss out on. Regardless though CoachGlass looks to have a smart concept but it doesn’t offer enough to sway people who might be able to grab both consoles to get one console over the other I don’t think. But as I said, it is a neat idea.
I played this game on Saturday night and I meant to attach it to the review, but I forgot about it. It runs a little over an hour, but it is a good defensive battle.
Our good friends at EA afforded me the pleasure of getting my hands on a review copy of EA’s annual NFL title Madden NFL 25.
I’ve for a long time have been a fan of the Madden series dating back to the games in the mid to late 1990’s which was essentially a good portion of my childhood. So every year I get excited to play the latest release of Madden.
This years Madden has the Infinity Engine 2.0 and it really shows, the game plays a lot smoother than last years game which to me felt rushed and unpolished, in fact once the NHL 13 demo came out I pretty much retired Madden 13, and that says a lot because I really like football, but I had a hard time getting into the game enough to tide me over to NHL 13. Between sloppy on the field play, and to me what felt like a incomplete Connected Careers mode, I was not impressed.
Now enter Madden 25, with the inclusion of owner mode, and Infinity Engine 2.0 it seems like the guys at EA had the right idea for the game, but do they execute on the plan? Let’s dig in and find out.
The game on the field is pretty solid, it is a good amount better than last years game. On offense it seems harder to do anything right, I can no longer complete slant passes with the same success as I used to, which is a good thing. The passing game is harder, but not only because of the CPU AI improvements, it also has to do with dropped passes as you will see in the full game video I will post a down further in the blog.
The bad thing for me is that I couldn’t get a good feel for the running game, so that is not the weapon that I expected it to be, which is good and bad. Because while I am struggling to use it properly, I am having a heck of a time trying to stop it when I am facing it. And that is not something I blame the game for, I have always sort of lacked the knowledge to put together a sound defensive gameplan for Madden. But it seems like whatever I try I am always allowing 3-5 yards per play and a spot long run to add to the frustration.
Overall gameplay wise the game plays pretty well, I haven’t seen anything in my time with the game that looked un-natural except maybe for possibly the lunging tackles but overall I don’t think those are excessive at all. Speaking of tackling I am thrilled to say that tackling seems much improved upon, which to me is great since one of my biggest problems with the tackling was it being fairly weak and ineffective.
After the play no longer are players toppling over one another nearly as much as they did in Madden 13.
One of the things I might suggest is that you increase the penalty sliders if you found that in prior games there were a lack of penalties, I bumped the default sliders from 50 to 70 to see if it made a difference and it really did, there were a good amount of penalties, not too many and not too few either, it seemed to strike a good balance between the two. I can only imagine a game with the slider all the way up for penalties.
Connected Franchise (Coach Mode) + Multi-Player Impressions
I tried this mode with my brother to get a feel for the multi-player experience in this mode. And I am glad I did because it gave me a chance to see what the multi-player experience was like and I can unfortunately say that this mode is not meant to be two players or more. Sure it is an option, but the speed of the menu’s and simulation speeds (about 45-60 secs per week simmed) and it can lead up to a time consuming process with preseason, regular season and post seasons to go through.
It is particularly annoying if you’re like us and take two teams that need to be rebuilt (Cardinals and Rams in this case since we wanted to be in the same division) and just want to get to the off-season as fast as possible. Couple in the fact that there is no way to simulate through the teams schedule screen and you kind of feel taken out of the experience of the mode because if you want to get a good feel on how good or bad it’s going you’d have to go through the menu system and look at the league or team schedule to view the game’s boxscores to see how your team performed on a given week. In my opinion what could have helped with the process is if the game had the scores displayed during the simulation process was going on so that you can see how your team did on any given week. You’d have a better idea of how close the games truly are as opposed to seeing your St. Louis Rams finish the season 2-14 and not know whether you’re in a lot of close games or in a lot of butt kickings.
However with that complaint the mode isn’t bad, in fact, once you get to managing your roster you will have some fun. Trades are not easy to pull off but they are fun to attempt. Especially in our cases where we did our best Bill Belichick impersonations and traded down the draft numerous times and accumulated picks in future drafts and the later rounds. Going into the next off-season as I write this I think we both have 3 first round picks from pick trading and player trading. For teams like ours that is the best strategy for the rebuild process of both teams moving forward with the focus on patience during the process.
My final thought on Coach Mode is this, it is a solid mode for those who want to be the GM without dealing with the ownership side of things. You can scout, sign free agents, trade, re-sign players and so on in this mode, so there is no need to dip into owner mode if you have no interest in setting ticket prices or keeping your stadium in tip top shape to appease ungrateful fictional fans who will just find a way to complain about the price of $1 sodas. In all seriousness though, coach mode is fun and enjoyable.
I just wish they made coach mode more multi-player friendly. For example if you are at the off-season and about to re-sign your free agents and you start out as one team and go through the re-signing process and switch over to the other team the mode starts you out on the main menu instead of keeping you at the re-sign stage so the second player can quickly do the process that is required to keep these players.
Surely that may seem like a minor thing, but the the time it takes to switch players and the menu system being so heavy and mildly on the slow side, the time really adds up over time.
However we did figure out how to deal with the draft. You can make selections for both teams on one coach, meaning that if you have a two player game going you can stay on the primary teams coach which is good because only the primary coach aka commissioner can advance the draft to the next users pick so being able to make the picks for all teams in the offline mode under the primary coach is a good way to save time. The only time you’d switch over is to make a trade to move up or down.
So as you can tell, multi-player is hit or miss depending on how patient you are. If you have enough time to wait through the simulation process and have the patience to deal with its quarks than you’ll enjoy the mode a lot. However if you’re not than you’re better off just doing one player.
Connected Careers (Owner Mode)
The long awaited return of owner mode, a mode I really loved on the PS2 when it was on those games. I was happy to see that it has finally made it’s long awaited return to Madden in Madden 25. But how does it play? Let’s dive in.
My first owner mode I started with the Bills (I’ll explain why I needed a second shortly) with the main idea of relocating them to Toronto, that was the one thing I was looking forward to doing in owner mode because, what’s the fun of the mode if you cannot relocate the team? So of course I tried to stay within a realistic possibility.
But before I could relocate I had to simulate a season so that I didn’t look like a complete butthole, so I did that and the Bills did terribly, but there were good things to come from it, EJ Manuel progressed nicely and the team was getting better thanks to the auto progression I choose to do since the mode takes enough time to simulate through. The Bills are slowly but surely becoming a better team.
Finally something is going right, the future is bright, I am bound to have a quarterback who will be able to compete with comparable Russell Wilson of the Seattle Seahawks, with Tom Brady due to retire any day now, all I needed was to build a better structure around Manuel and company.
The first piece of business for me was to fire the level one God awful head coach. This is where I encountered my first issue within Owner Mode, for some reason from the staff re-hiring screen after the season, I was not able to fire the guy. I did this for two seasons before I gave up on this Owner Mode session and did another one.
But before we get to that and see if anything changed I want to touch briefly on the relocation process to Toronto because I feel like this is a major point of the mode, and it needs to be touched upon. As stated above I relocated to Toronto, I took the pre-determined name and logo with was the Huskies, not bad, I’ve seen cruddier pre-created team names and logos in EA games, so I was content with that part.
The part that was surprising to me once I got to Toronto was that my logo was that while my logo have the primary colors of black and blue with white boarders, and it looked nice in my mind, my uniforms were a pale dark green color with gold stripes. It made zero sense to me. The design of the jersey was great otherwise, it had a modern look to it, it was a similar style as what the Seahawks have with the exception of the colors. In Owner mode, when you relocate a team there is no way to edit the jerseys you wear, which is different from the owner modes in the past. If they just had a jersey creator in owner mode, this mismatch never would have happened.
With that out of the way let’s move on to Owner attempt number two. I used the Eagles and spiked the prices on everything so that I can replicate how the owners of the Flyers do their business since they’re like that. Anyway once I simmed the season the first thing I tried was to fire the coach, scout, and/or the trainer. And sure enough it was an option this time. So as I write this there is no assurance I can give you in terms of being able to hire/fire coaches since it is currently a 50-50 split in terms of success rate. I wonder if I messed up somehow the first time through, but then again I know others whom had the same issue, so I don’t think this is an isolated thing that is happening, but the problem is figuring out why it was happening to begin with.
Another thing that I found to be odd, and somewhat disappointing is that you no longer have offensive and defensive coordinators anymore nor do you have a special teams coach. This to me was a let down since it isn’t fair to put all the blame on one coach when there is really an entire staff behind the game plans on a given Sunday and for this game not to include that is disappointing.
Another thing I noticed was a lack of graphs the game has compared to the other games owner modes. For someone who takes an interest in finances and so on, that is one thing I really noticed when I was looking into the mode at first.
As much as I point out the negative stuff, I feel like owner mode/coach mode are really good modes now, and the owner mode in particular has the potential to be amazing and a strong piece of Madden moving forward in the future assuming it gets proper tweaks, and adding in a jersey customizer for the times a team relocates so that the same thing that happened in my experience can be avoided.
But overall the experience they give is pretty good, and EA added nice changes to the game between the return of owner mode and the return of multi-player in franchise mode, it just adds a lot to the game even if these seem like the smallest of additions.
Madden 25 added the Nike Skills Trainer over from NCAA football and added various drills so that people can learn the game better and its new features such as the improved running. This mode I skipped over but it is worthy of mention.
Connected Franchise also has a player mode just like last year, and it which remained pretty much unchanged outside of the addition of adding a screen for your player mode so that before you select a team it brings up a menu of all 32 teams and you can see where you see your player fitting in. For example if you’re using a quarterback you might fit in well with Jacksonville or Oakland better than Green Bay or New England. Madden 25 also has an improved skill points system for performances during played games and practices. For example even if you fail in the task you choose to bring into practice mode, you will still get experience points for going into the practice and trying to accomplish that task.
Madden 25 returns the Owner Mode and it comes with mixed results, it is mostly good but has a issue with the coach hiring and firing part. The lack of a jersey creator could make for an interesting situation with uniforms that don’t match the logos of relocated teams. Other than that owner mode is great and is a welcome addition and return to the Madden series. Coach Mode is also better with improved trade logic and draft logic. The re-introduction of multi-player is a welcome addition but also comes with a few annoyances that could be frustrating to gamers who are on a time crunch or have little patience at all.
On the field the game plays better than last year, but I feel like it is a step behind the NCAA Football ’14, not by much but NCAA felt a little more polished than Madden 25. The improvements to the run game seem a little too powerful to me, and the CPU passing on all-pro difficulty is usually insanely accurate. A great thing for gameplay this year is the physics and in particular a better tackling system.
Overall the game is a much better game than Madden NFL 13 in many ways, but it isn’t perfect. It has its moments of sloppiness, or just flat of features not working 100% of the time like the coach firing problem I had. But with that in mind this is a great stepping stone going forward into the future especially with the game heading to the Playstation 4 and Xbox One in November when the consoles release but even more so with Madden NFL 15 next summer.
Ubisoft announced the reveal of an Xbox One exclusive called Fighter Within, the game uses Kinect as the controls and it allows you to brawl with your friends. Check out the trailer below to get a look at it.
Ubisoft also announced the Tom Clancy’s the Division is coming to PC via a trailer. I am not going to post the trailer to save room in this post, but the trailer is on Youtube via Ubisoft’s channel.
Also released from Ubisoft was a new trailer for the Division which was revealed at the E3 Expo in Los Angeles in early June. The trailer goes over how tablets are used in the game. Check it out below.
Ubisoft has also come out with a trailer for Watch_Dogs, you can watch the trailer called DedSec below:
Watch Dogs will also feature 60 addition minutes of gameplay exclusively to PS3, and PS4
During its GamesCom presser EA revealed footage of its upcoming Sims 4 game, which is supposed to be more immersion in the game, especially to the characters which includes more life like reactions and situations. Unfortuntely there’s no video of these available on youtube as we speak, but if you watch the EA presser on another site you will see it is the first game they show. Also cool is how they updated the creation tools especially for houses in the game.
I missed most of EA’s event so the best thing to do is to watch the replay, but the games I saw were FIFA ’14 and Battlefield 4. FIFA ’14 has new leagues, a legends team and a new online mode called Seasons. More on these can seen in the press release I put in a word document below:
In terms of Battlefield 4 they showed off a new mode and new map, but firstly they announced a premium feature coming to Battlefield 4 and it can be seen in the following video below:
As mentioned above there was also a release for a new map, and mode for online which isn’t detailed in the video and no information is readily available to share and I don’t want to describe it in fair of messing up but I will update the post once it is detailed online.
The video for the new map is below though:
For more information on Battlefield Premium check out the press release: Battlefield 4 press release
Notes from the Sony Presser:
Assassins Creed IV: Black Flag will make use of the remote play on the Vita, it is the only game that I saw confirmed to use that feature. I hope more games come out with support for Remote Play with the Vita.
Speaking of the Playstation Vita, it was announced that it will get a price cut to $199 in the US and 199 Euros. Sony also announced that a 12 GB Playstation 3 will be released in Europe and the United States tomorrow for a 199 Dollar/Euro price tag.
The Playstation 4 got its official release date, it will come out on November 15th, 2013 in the North America, and November 29th in Europe and it will be made available before the end of 2013 in all 32 supported countries.
The only other thing that caught my eye was Boarderlands 2 will come to Playstation Vita.
EA has confirmed that it will release a patch to fix a problem reported earlier this week about disappearing players in Madden 25. The problem, for me anyway, started in the fourth quarter in games when the computer had possession of the football to open the quarter. What would happen is when players walked to the line of scrimmage the Quarterback and Running Back (possibly the fullback too but I didn’t observe enough to remember) would disappear for the play but magically post play the running back if he ran the football would appear as if he was always on the screen. Same with the Quarterback if he had just completed a pass they’d show him after the play and he’d be visible all of a sudden.
But on Twitter yesterday (lost in the mediastorm that Grand Theft Auto V created), Andrew Johnson who EA’s Madden 25 Community Manager, confirmed that a fix is set to release next Friday when Madden 25 will be available for download via EA’s Season Ticket Program.
Speaking of EA’s Season Ticket Program, operationsports.com released a report yesterday saying that the Season Ticket from PS3 and Xbox 360 will not carry over to PS4 or Xbox One. The report states that they inquired about the plans for next generation consoles but as of last check they have not heard back from EA about those plans.
As you an see in the following video the Madden 25 demo has a major issue. This is the fourth quarter of my game against the Packers, and it started when the fourth quarter did. The first line of scrimmage of the quarter I observed an invisible Aaron Rodgers and an invisible Eddie Lacy in the backfield, and it makes for an interesting situation playing the demo trying to play defense.
I will do more games at Green Bay to see if this is indeed a glitch or if this is a random occurrence.
The video of this is below:
This week is an interesting one for video games, there is some important happenings this week.
- The Madden 25 demo arrives Tuesday, to read more on this click here
- New Watch_Dogs video to drop on Tuesday at 12PM ET/9AM PT
- Grand Theft Auto V multi-player details are expected on Thursday, and since it is Rockstar Games expect plenty of screens and a video to accompany it.
- New Releases: The Angry Birds Trilogy is coming to Wii and WiiU, and PayDay 2 is coming to PC, PS3, and Xbox 360
- News on the NHL 14 demo is expected to be dropped this week, most likely tomorrow or Wednesday
Some of you may or may not have noticed that the rate of the posts lately have been down. I don’t want anyone to be concerned because there are a couple different reasons for this happening. So allow me to go over them real quickly so that I can explain the reasons for the lack of blogs that have been posted over the past two or three weeks.
- Time hasn’t been there, between looking for a job, and dealing with other personal stuff the time has been limited to blog, especially in terms of original pieces and breakdown blogs.
- A lack of any real info to discuss, it’s been fairly quiet since E3. That isn’t to say that there’s been nothing, but there hasn’t been a blitz of information either, in fact most of the coverage lately have been trailers and blogs for Madden, NHL 14, and Splinter Cell Blacklist.
- I am considering making the leap to a domain name soon, so I have been studying the options for where to go, what web host to use, and working on some of the finer details such as what the domain name should be since www dot electrosports dot com is taken.
So as you can see my focus isn’t completely on the blog anymore, but I don’t want people thinking I am less interested in doing blogs, or bringing the coverage I have bought since early February. But there is more for me to look at and into now than there was back then, so the frequency of the original posts have dipped a little bit, but overall I still try to bring you news and updates as it happens.
Furthermore with the NFL and College Football on the horizon, there will be football related content coming real soon, which is exciting to me since I am a football guy as well as a hockey guy. And as little as I cover baseball I do follow it to an extent but not enough to offer opinions on it on a regular basis.
So to reiterate, the blog is alive, and it is well. It is just slow now, but with Madden 25, NHL 14, and GTA V all due out within a 5 week span, I will hopefully be able to bring some in depth coverage on all of those games.
I want to thank everyone for their support to this point, and I am here to say, there will be plenty of good stuff coming soon including the delayed NHL 15 and Beyond blogs, which I will start making and rolling out over the next couple of months once I get to see what has and hasn’t changed with NHL 14.
So no worries, I am here to stay, I am not going anywhere, any time soon.