Blog Archives

NHL 15 Review (PS4 and Xbox One)

NHL® 15_20140915192127

EA’s NHL series has finally hit next generation consoles for the first time in the PS4 and Xbox One era this year and there is a lot of excitement for next gen hockey this year, but does NHL 15 live up to its hype? Read my review to find out.

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NHL 15 Review (PS3 and Xbox 360)

ea_sports_announces_patrice_bergeron_as_fan-selected_nhl_15_cover_athlete

It is a little less than three weeks until the NHL season kicks off on October 8th and that means NHL video games are out, or should I say EA’s NHL game is out. How does NHL 15 match up against NHL 14? Read the review to find out.

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Battlefield Hardline Announced

BF-Hardline-Key-Art-EA

Electronic Arts and Visceral Games have announced Battlefield Hardline which is different from prior Battlefield games because it is more of a cops and robbers style game as opposed to Your typical Battlefield game that is more or less all out war.

The game was confirmed in the following blog post, and is expected to have an bigger unveil at E3 2014 on June 9th at EA’s Conference at 3 PM ET.

Battlefield Hardline is due out in fall 2014.

Also Gamespot has the leaked video on their youtube page which you can watch below.

NHL 15 Reveal Trailer; First details released

EASnhl15logoHORIZONTALs

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: EA) today announced EA SPORTSTM NHL® 15, the first title in a new generation of hockey videogames that boldly changes everything you know about the award winning franchise. Experience the hard hitting chaos and unpredictability of the sport as real-world physics are extended to all 12 players on the ice, as well as the puck itself. Look, move, play and think like a real hockey player with all new authentic player modelling and an evolved arsenal of tools, including the Superstar Skill Stick and Vision AI that allow for an unprecedented level of control and elevated player intelligence. Take in the emotion of every play as you immerse yourself in authentic arenas across the National Hockey League. You’ll play in front of a full house of fans created with 9,000 dynamic and individual crowd models, the most ever in a sports videogame. Finally, witness the most realistic broadcast package to date, as NHL 15 overhauls the look of the game with the new NBC Sports Game Day Presentation featuring the commentary team of Mike ‘Doc’ Emrick and Eddie Olczy. TSN analyst Ray Ferraro will also provide insights at ice level.

From the ice, to the fans, to the presentation, NHL 15 brings to life the sights, sounds and feel of the fastest team sport on the planet like no other game before. Watch the debut NHL 15 – Official Teaser Trailer now.

NHL 15 will hit stores worldwide this fall for Xbox One, PlayStation®4, Xbox 360® video game and entertainment system, and the PlayStation®3 computer entertainment system. Full feature descriptions at the bottom of the release.

NHL 15 Features for Xbox One and PlayStation 4:

True Hockey Physics:

12 Player NHL Collision Physics – For the first time, real-world physics affect every player through every on-ice collision with the new 12 Player NHL® Collision Physics. Utilizing the power of the new consoles, and building off the critically-acclaimed NHL Collision Physics system, every player on the ice is governed by physics at all times. Feel the hard-hitting chaos of NHL hockey through true-to-life secondary collisions, net scrambles and player pileups, capturing the desperation of every shift.

Real Puck Physics – The puck is one of the most complex items in the game to authentically replicate and it finally gets its due in NHL 15. Completely rebuilt puck physics result in a more realistic feel to every puck interaction. Everything on the ice, including the ice surface itself, is live which leads to the unpredictable and authentic puck spins, rolls and bounces seen in a real NHL game.

The Next-Generation Hockey Player:

Authentic Player & Equipment Models – The Next Generation Hockey Player has been rebuilt from the ice up. Now player models have three distinct layers – the body, equipment, and jersey. Each layer interacts independently, making every contact with the puck or other players even more realistic. Dynamic Cloth technology adds an extra layer of realism as it reacts to the player’s movement as they explode up the ice, helping bring the speed of the game to life.

Unprecedented Player Likeness – Powered by the same technology that brought the most realistic representation of the athlete to EA SPORTS UFC, NHL 15 delivers groundbreaking player likeness, emotion and animation. From the strides a player takes to get across the ice to the emotion on their face after scoring a game-winning goal, the players are as real as they’ve ever been.

Superstar Skill Stick – Now all the tools of an NHL superstar are in your hands. The revolutionary Skill Stick has evolved to give even more control to the player. Protect the puck, receive passes without breaking stride, and discover an arsenal of new dekes, all with an intuitive right stick control scheme that is easy to use but packed with depth.

Vision AI – An elevated level of player intelligence, Vision AI features evolved awareness with players reading and reacting to potential plays. Scoring area recognition, pass anticipation, and enhanced team breakouts all improve the flow of the game.

NBC Sports Broadcast Package:

A New Commentary Team – New voices for a new generation. NHL 15 welcomes the NBC Sports commentary team of Mike ‘Doc’ Emrick and Eddie Olczyk to the broadcast booth. TSN analyst Ray Ferraro will provide game insights at ice level. Leveraging the same Vision AI foundation that the players have, and just like a live broadcast, Doc, Eddie and Ray will anticipate plays and ramp up their intensity to match the action on the ice with more than 35,000 lines of brand-new commentary.

NBC Sports Game Day Presentation – The most realistic broadcast package in a video game to-date is possible because of a new partnership with NBC Sports. Set the scene with the NHL on NBC crew welcoming you to the city during the game intros and immerse yourself in an experience that matches what you see on television with NHL on NBC graphics and branding.

Real Life Broadcast Integration – When we say Doc and Eddie are in the game, we mean really in the game. Taking commentary integration to the next level, NHL 15 will feature real world pre-game video commentary with Doc and Eddie. Set against NHL 15 in-game visuals, the result is a revolutionary step forward in sports videogames, where the lines between the real world of sport broadcast and the game are blurred.

Unrivalled In-Arena Experience:

Over 9,000 Crowd Models – NHL 15 sets a new standard in videogames with more than 9,000 individual crowd models with 4x the animations of previous generations. Take a look through the glass and you’ll see fans hold up signs with your name on them, costume wearing superfans, or even sections full of team rivals rooting against you.

Living Crowds – The crowd is alive. Feel the crowd behavior change after dropping the gloves, landing a big hit, or scoring a clutch goal. Individual behaviors are mapped to each person in the crowd, as they anticipate the play, taunt players, clap to music from the dynamic Jumbotron or even take a quick break from the action to snap a selfie and immortalize their experience.

Authentic Arenas – There is no feeling like being there, and we are giving you the best seats in the house. The power of the next-gen consoles finally allows the NHL franchise to capture every detail of an NHL arena. Unique arena elements from more than 19,000 seat capacities to lighting and player entrance tunnels are captured with a level of detail not possible on the previous generation. Now those home games will truly feel like home.

NHL 15 is in development at EA Canada in Vancouver and has not yet been rated by the ESRB or PEGI; visit http://www.esrb.org and http://www.pegi.info for more information. Become a fan of EA SPORTS NHL on Facebook and follow us on Twitter.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, including Madden NFL football, EA SPORTS FIFA, NHL® hockey, NBA LIVE basketball, PGA TOUR® golf, SSX™ and EA SPORTS UFC. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit http://www.easports.com.

NHL® 15 is an Officially Licensed Product of the NHL and the NHLPA.

NHLPA, National Hockey League Players’ Association and the NHLPA logo are trademarks of the NHLPA. © NHLPA.

NHL, the NHL Shield and the word mark and image of the Stanley Cup are registered trademarks of the National Hockey League. NHL and NHL team marks are the property of the NHL and its teams. © NHL 2014. All Rights Reserved

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players in over 200 countries.

In fiscal year 2013, EA posted GAAP net revenue of $3.8 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Need for Speed™, Battlefield™ and Mass Effect™. More information about EA is available at http://www.ea.com/news.

EA SPORTS, The Sims, SSX, Need for Speed, Mass Effect and Battlefield are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL, NCAA, NHL, NBA, PGA TOUR, UFC and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: EA) today announced EA SPORTSTM NHL® 15, the first title in a new generation of hockey videogames that boldly changes everything you know about the award winning franchise. Experience the hard hitting chaos and unpredictability of the sport as real-world physics are extended to all 12 players on the ice, as well as the puck itself. Look, move, play and think like a real hockey player with all new authentic player modelling and an evolved arsenal of tools, including the Superstar Skill Stick and Vision AI that allow for an unprecedented level of control and elevated player intelligence. Take in the emotion of every play as you immerse yourself in authentic arenas across the National Hockey League. You’ll play in front of a full house of fans created with 9,000 dynamic and individual crowd models, the most ever in a sports videogame. Finally, witness the most realistic broadcast package to date, as NHL 15 overhauls the look of the game with the new NBC Sports Game Day Presentation featuring the commentary team of Mike ‘Doc’ Emrick and Eddie Olczy. TSN analyst Ray Ferraro will also provide insights at ice level.

From the ice, to the fans, to the presentation, NHL 15 brings to life the sights, sounds and feel of the fastest team sport on the planet like no other game before. Watch the debut NHL 15 Official Teaser Trailer now.

NHL 15 will hit stores worldwide this fall for Xbox One, PlayStation®4, Xbox 360® video game and entertainment system, and the PlayStation®3 computer entertainment system. Full feature descriptions at the bottom of the release.

NHL 15 Cover Vote

In partnership with the National Hockey League (NHL®) and the National Hockey League Players’ Association (NHLPA®), starting today fans get to decide the face of a new generation of hockey videogames with the launch of the EA SPORTS NHL 15 Cover Vote Campaign on NHL.com/CoverVote. From a pool of eight superstars, fans worldwide are encouraged to visit NHL.com to vote as often as possible to ensure their favorite player advances through the weekly elimination rounds.

Fans can double their voting power by using these player-specific hashtags on “Twitter Vote Thursdays” and can join the conversation by using #NHL15CoverVote. The winner will be unveiled as the EA SPORTS NHL 15 Cover Athlete at the 2014 NHL AwardsTM on June 24 at the Wynn Las Vegas in Las Vegas.

NHL 15 Cover Athlete Candidates

Team Player Player Hashtag
Boston Bruins Patrice Bergeron #NHL15Bergeron
San Jose Sharks Logan Couture #NHL15Couture
Los Angeles Kings

Drew Doughty

#NHL15Doughty
Colorado Avalanche Matt Duchene #NHL15Duchene
Ottawa Senators Erik Karlsson #NHL15Karlsson
Toronto Maple Leafs Phil Kessel #NHL15Kessel
St. Louis Blues T.J. Oshie #NHL15Oshie
Montreal Canadiens P.K. Subban #NHL15Subban

NHL 15 Features for Xbox One and PlayStation 4:

True Hockey Physics:

  • 12 Player NHL Collision Physics – For the first time, real-world physics affect every player through every on-ice collision with the new 12 Player NHL® Collision Physics. Utilizing the power of the new consoles, and building off the critically-acclaimed NHL Collision Physics system, every player on the ice is governed by physics at all times. Feel the hard-hitting chaos of NHL hockey through true-to-life secondary collisions, net scrambles and player pileups, capturing the desperation of every shift.
  • Real Puck Physics – The puck is one of the most complex items in the game to authentically replicate and it finally gets its due in NHL 15. Completely rebuilt puck physics result in a more realistic feel to every puck interaction. Everything on the ice, including the ice surface itself, is live which leads to the unpredictable and authentic puck spins, rolls and bounces seen in a real NHL game.

The Next-Generation Hockey Player:

  • Authentic Player & Equipment Models – The Next Generation Hockey Player has been rebuilt from the ice up. Now player models have three distinct layers – the body, equipment, and jersey. Each layer interacts independently, making every contact with the puck or other players even more realistic. Dynamic Cloth technology adds an extra layer of realism as it reacts to the player’s movement as they explode up the ice, helping bring the speed of the game to life.
  • Unprecedented Player Likeness – Powered by the same technology that brought the most realistic representation of the athlete to EA SPORTS UFC, NHL 15 delivers groundbreaking player likeness, emotion and animation. From the strides a player takes to get across the ice to the emotion on their face after scoring a game-winning goal, the players are as real as they’ve ever been.
  • Superstar Skill Stick – Now all the tools of an NHL superstar are in your hands. The revolutionary Skill Stick has evolved to give even more control to the player. Protect the puck, receive passes without breaking stride, and discover an arsenal of new dekes, all with an intuitive right stick control scheme that is easy to use but packed with depth.
  • Vision AI – An elevated level of player intelligence, Vision AI features evolved awareness with players reading and reacting to potential plays. Scoring area recognition, pass anticipation, and enhanced team breakouts all improve the flow of the game.

NBC Sports Broadcast Package:

  • A New Commentary Team – New voices for a new generation. NHL 15 welcomes the NBC Sports commentary team of Mike ‘Doc’ Emrick and Eddie Olczyk to the broadcast booth. TSN analyst Ray Ferraro will provide game insights at ice level. Leveraging the same Vision AI foundation that the players have, and just like a live broadcast, Doc, Eddie and Ray will anticipate plays and ramp up their intensity to match the action on the ice with more than 35,000 lines of brand-new commentary.
  • NBC Sports Game Day Presentation – The most realistic broadcast package in a video game to-date is possible because of a new partnership with NBC Sports. Set the scene with the NHL on NBC crew welcoming you to the city during the game intros and immerse yourself in an experience that matches what you see on television with NHL on NBC graphics and branding.
  • Real Life Broadcast Integration – When we say Doc and Eddie are in the game, we mean really in the game. Taking commentary integration to the next level, NHL 15 will feature real world pre-game video commentary with Doc and Eddie. Set against NHL 15 in-game visuals, the result is a revolutionary step forward in sports videogames, where the lines between the real world of sport broadcast and the game are blurred.

Unrivalled In-Arena Experience:

  • Over 9,000 Crowd Models – NHL 15 sets a new standard in videogames with more than 9,000 individual crowd models with 4x the animations of previous generations. Take a look through the glass and you’ll see fans hold up signs with your name on them, costume wearing superfans, or even sections full of team rivals rooting against you.
  • Living Crowds – The crowd is alive. Feel the crowd behavior change after dropping the gloves, landing a big hit, or scoring a clutch goal. Individual behaviors are mapped to each person in the crowd, as they anticipate the play, taunt players, clap to music from the dynamic Jumbotron or even take a quick break from the action to snap a selfie and immortalize their experience.
  • Authentic Arenas – There is no feeling like being there, and we are giving you the best seats in the house. The power of the next-gen consoles finally allows the NHL franchise to capture every detail of an NHL arena. Unique arena elements from more than 19,000 seat capacities to lighting and player entrance tunnels are captured with a level of detail not possible on the previous generation. Now those home games will truly feel like home.

Assets:

To download assets, please visit the EA press site at http://info.ea.com. Visit the EA SPORTS NHL 15 website for more details.

NHL 15 is in development at EA Canada in Vancouver and has not yet been rated by the ESRB or PEGI; visit www.esrb.org and www.pegi.info for more information. Become a fan of EA SPORTS NHL on Facebook and follow us on Twitter.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, including Madden NFL football, EA SPORTS FIFA, NHL® hockey, NBA LIVE basketball, PGA TOUR® golf, SSX™ and EA SPORTS UFC. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com.

NHL® 15 is an Officially Licensed Product of the NHL and the NHLPA.

NHLPA, National Hockey League Players’ Association and the NHLPA logo are trademarks of the NHLPA. © NHLPA.

NHL, the NHL Shield and the word mark and image of the Stanley Cup are registered trademarks of the National Hockey League. NHL and NHL team marks are the property of the NHL and its teams. © NHL 2014. All Rights Reserved

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players in over 200 countries.

In fiscal year 2013, EA posted GAAP net revenue of $3.8 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Need for Speed™, Battlefield™ and Mass Effect™. More information about EA is available at www.ea.com/news.

EA SPORTS, The Sims, SSX, Need for Speed, Mass Effect and Battlefield are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL, NCAA, NHL, NBA, PGA TOUR, UFC and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

– See more at: http://ea.newshq.businesswire.com/press-release/company-news/ea-sports-nhl-15-starts-new-generation-hockey-videogames-fall#sthash.VEUij3b6.dpuf

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: EA) today announced EA SPORTSTM NHL® 15, the first title in a new generation of hockey videogames that boldly changes everything you know about the award winning franchise. Experience the hard hitting chaos and unpredictability of the sport as real-world physics are extended to all 12 players on the ice, as well as the puck itself. Look, move, play and think like a real hockey player with all new authentic player modelling and an evolved arsenal of tools, including the Superstar Skill Stick and Vision AI that allow for an unprecedented level of control and elevated player intelligence. Take in the emotion of every play as you immerse yourself in authentic arenas across the National Hockey League. You’ll play in front of a full house of fans created with 9,000 dynamic and individual crowd models, the most ever in a sports videogame. Finally, witness the most realistic broadcast package to date, as NHL 15 overhauls the look of the game with the new NBC Sports Game Day Presentation featuring the commentary team of Mike ‘Doc’ Emrick and Eddie Olczy. TSN analyst Ray Ferraro will also provide insights at ice level.

From the ice, to the fans, to the presentation, NHL 15 brings to life the sights, sounds and feel of the fastest team sport on the planet like no other game before. Watch the debut NHL 15 Official Teaser Trailer now.

NHL 15 will hit stores worldwide this fall for Xbox One, PlayStation®4, Xbox 360® video game and entertainment system, and the PlayStation®3 computer entertainment system. Full feature descriptions at the bottom of the release.

NHL 15 Cover Vote

In partnership with the National Hockey League (NHL®) and the National Hockey League Players’ Association (NHLPA®), starting today fans get to decide the face of a new generation of hockey videogames with the launch of the EA SPORTS NHL 15 Cover Vote Campaign on NHL.com/CoverVote. From a pool of eight superstars, fans worldwide are encouraged to visit NHL.com to vote as often as possible to ensure their favorite player advances through the weekly elimination rounds.

Fans can double their voting power by using these player-specific hashtags on “Twitter Vote Thursdays” and can join the conversation by using #NHL15CoverVote. The winner will be unveiled as the EA SPORTS NHL 15 Cover Athlete at the 2014 NHL AwardsTM on June 24 at the Wynn Las Vegas in Las Vegas.

NHL 15 Cover Athlete Candidates

Team Player Player Hashtag
Boston Bruins Patrice Bergeron #NHL15Bergeron
San Jose Sharks Logan Couture #NHL15Couture
Los Angeles Kings

Drew Doughty

#NHL15Doughty
Colorado Avalanche Matt Duchene #NHL15Duchene
Ottawa Senators Erik Karlsson #NHL15Karlsson
Toronto Maple Leafs Phil Kessel #NHL15Kessel
St. Louis Blues T.J. Oshie #NHL15Oshie
Montreal Canadiens P.K. Subban #NHL15Subban

NHL 15 Features for Xbox One and PlayStation 4:

True Hockey Physics:

  • 12 Player NHL Collision Physics – For the first time, real-world physics affect every player through every on-ice collision with the new 12 Player NHL® Collision Physics. Utilizing the power of the new consoles, and building off the critically-acclaimed NHL Collision Physics system, every player on the ice is governed by physics at all times. Feel the hard-hitting chaos of NHL hockey through true-to-life secondary collisions, net scrambles and player pileups, capturing the desperation of every shift.
  • Real Puck Physics – The puck is one of the most complex items in the game to authentically replicate and it finally gets its due in NHL 15. Completely rebuilt puck physics result in a more realistic feel to every puck interaction. Everything on the ice, including the ice surface itself, is live which leads to the unpredictable and authentic puck spins, rolls and bounces seen in a real NHL game.

The Next-Generation Hockey Player:

  • Authentic Player & Equipment Models – The Next Generation Hockey Player has been rebuilt from the ice up. Now player models have three distinct layers – the body, equipment, and jersey. Each layer interacts independently, making every contact with the puck or other players even more realistic. Dynamic Cloth technology adds an extra layer of realism as it reacts to the player’s movement as they explode up the ice, helping bring the speed of the game to life.
  • Unprecedented Player Likeness – Powered by the same technology that brought the most realistic representation of the athlete to EA SPORTS UFC, NHL 15 delivers groundbreaking player likeness, emotion and animation. From the strides a player takes to get across the ice to the emotion on their face after scoring a game-winning goal, the players are as real as they’ve ever been.
  • Superstar Skill Stick – Now all the tools of an NHL superstar are in your hands. The revolutionary Skill Stick has evolved to give even more control to the player. Protect the puck, receive passes without breaking stride, and discover an arsenal of new dekes, all with an intuitive right stick control scheme that is easy to use but packed with depth.
  • Vision AI – An elevated level of player intelligence, Vision AI features evolved awareness with players reading and reacting to potential plays. Scoring area recognition, pass anticipation, and enhanced team breakouts all improve the flow of the game.

NBC Sports Broadcast Package:

  • A New Commentary Team – New voices for a new generation. NHL 15 welcomes the NBC Sports commentary team of Mike ‘Doc’ Emrick and Eddie Olczyk to the broadcast booth. TSN analyst Ray Ferraro will provide game insights at ice level. Leveraging the same Vision AI foundation that the players have, and just like a live broadcast, Doc, Eddie and Ray will anticipate plays and ramp up their intensity to match the action on the ice with more than 35,000 lines of brand-new commentary.
  • NBC Sports Game Day Presentation – The most realistic broadcast package in a video game to-date is possible because of a new partnership with NBC Sports. Set the scene with the NHL on NBC crew welcoming you to the city during the game intros and immerse yourself in an experience that matches what you see on television with NHL on NBC graphics and branding.
  • Real Life Broadcast Integration – When we say Doc and Eddie are in the game, we mean really in the game. Taking commentary integration to the next level, NHL 15 will feature real world pre-game video commentary with Doc and Eddie. Set against NHL 15 in-game visuals, the result is a revolutionary step forward in sports videogames, where the lines between the real world of sport broadcast and the game are blurred.

Unrivalled In-Arena Experience:

  • Over 9,000 Crowd Models – NHL 15 sets a new standard in videogames with more than 9,000 individual crowd models with 4x the animations of previous generations. Take a look through the glass and you’ll see fans hold up signs with your name on them, costume wearing superfans, or even sections full of team rivals rooting against you.
  • Living Crowds – The crowd is alive. Feel the crowd behavior change after dropping the gloves, landing a big hit, or scoring a clutch goal. Individual behaviors are mapped to each person in the crowd, as they anticipate the play, taunt players, clap to music from the dynamic Jumbotron or even take a quick break from the action to snap a selfie and immortalize their experience.
  • Authentic Arenas – There is no feeling like being there, and we are giving you the best seats in the house. The power of the next-gen consoles finally allows the NHL franchise to capture every detail of an NHL arena. Unique arena elements from more than 19,000 seat capacities to lighting and player entrance tunnels are captured with a level of detail not possible on the previous generation. Now those home games will truly feel like home.

Assets:

To download assets, please visit the EA press site at http://info.ea.com. Visit the EA SPORTS NHL 15 website for more details.

NHL 15 is in development at EA Canada in Vancouver and has not yet been rated by the ESRB or PEGI; visit www.esrb.org and www.pegi.info for more information. Become a fan of EA SPORTS NHL on Facebook and follow us on Twitter.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, including Madden NFL football, EA SPORTS FIFA, NHL® hockey, NBA LIVE basketball, PGA TOUR® golf, SSX™ and EA SPORTS UFC. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com.

NHL® 15 is an Officially Licensed Product of the NHL and the NHLPA.

NHLPA, National Hockey League Players’ Association and the NHLPA logo are trademarks of the NHLPA. © NHLPA.

NHL, the NHL Shield and the word mark and image of the Stanley Cup are registered trademarks of the National Hockey League. NHL and NHL team marks are the property of the NHL and its teams. © NHL 2014. All Rights Reserved

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players in over 200 countries.

In fiscal year 2013, EA posted GAAP net revenue of $3.8 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Need for Speed™, Battlefield™ and Mass Effect™. More information about EA is available at www.ea.com/news.

EA SPORTS, The Sims, SSX, Need for Speed, Mass Effect and Battlefield are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL, NCAA, NHL, NBA, PGA TOUR, UFC and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

– See more at: http://ea.newshq.businesswire.com/press-release/company-news/ea-sports-nhl-15-starts-new-generation-hockey-videogames-fall#sthash.VEUij3b6.dpuf

NBA Live 14 Patch released on PS4, coming to Xbox One soon

Hey, NBA LIVE fans! The second significant title update for NBA LIVE 14 is now available on Xbox One and PlayStation 4.

The update represents a commitment to improve the quality of NBA LIVE 14. The title update includes a number of graphical improvements, improved controls and physics, as well as an all-new Shootaround mode (and much more).

ALL-NEW SHOOTAROUND MODE
– Improve your shooting, dribbling, and offensive moves by selecting any current NBA player and taking to an empty practice gym
– The mode will improve your game, and also serve as the foundation for NBA LIVE 15

GRAPHICAL IMPROVEMENTS
– 
NBA LIVE 14’s lighting system has been updated and re-tuned to help bring the game to life. Color values have been improved to help remove some player’s “plastic” look
– Tweaked and/or tuned every player and every uniform
– New lighting improves the skin texture of players, and colors will be more accurate and robust

NEW ACCESSORIES
– Added official court and jerseys for 2014 NBA All-Star weekend in New Orleans
– Added new adidas Hardwood Classic uniforms
– Added new basketball, complete with the signature of the NBA’s new commissioner Adam Silver

IMPROVED CONTROL AND RESPONSIVENESS
– Tuned first steps and dribble moves (including start and stop) to smooth out animations
– Improved transitions between animations

PASSING IMPROVEMENTS
– Players experience increased responsiveness with improvements to ball physics, pass speeds and branch points within animations
– Ball interacts with rim much more organically. Swishes have been reduced
– Increased the variety of passing speeds
– Improved lead passing

LIVE Season
– Adjusted the camera to address hitches
– Normal broadcast view has replaced player lock
– More variety in the types of LIVE Challenges available

OTHER MISCELLANEOUS UPDATES

 

NBA LIVE 14 is now available worldwide for the Xbox One and PlayStation 4. Order today, and be sure to check the NBA LIVE website, Facebook and Twitter for updates.

Battlefield 4 across most consoles gets patched, patch notes for all consoles in post

Battlefield 4

Battlefield 4

Since January 13th Dice has released several patches across numerous consoles including PC, Xbox One, PS4, and PS3 and I wanted to share the patch notes because God knows video game news has pretty much died on here as of late. Plus the online issues for Battlefield 4 have made it a pain to enjoy the game to the fullest extent. The game is best off played online and the fact that it has been mostly broken since launch is a disappointment to a great extent.

Anyone onto the patch notes. Just a preface it is going to look the same but there are some differences along the way.

PS3 (released 1/14)

-Various fixes for improving general stability
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fix for bug where it looked like soldier was dying with 1 health instead of 0
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons
-Stealth Jets now have more similar handling attributes to eachother. F35 & J-20 are slightly more agile, Su-50 is less agile
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
-Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

PS4 (released 1/14)

-Various fixes for improving general stability
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
-Fixed issue with player spawning under the map in Lancang Dam
-Increased damage by 25% for the Stealth Jet 20mm cannons
-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-EU Players: Fixed bug where game wouldn’t start when when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese
-Fix for bug where it looked like soldier was dying with 1 health instead of 0
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

Xbox One (released 1/15)

-Various fixes for improving general stability
-Fixed various random deadlocks (the so called “sound loop crash”)
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
-Fixed issue with player spawning under the map in Lancang Dam
-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fixed camera glitch when switching weapons while moving in crouch
-China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
-Increased damage by 25% for the Stealth Jet 20mm cannons
-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fixed a bug where players’ rank icons in the scoreboard would not be updated
-Fixed issue with soldier health showing 1 HP in killcard instead of 0 HP
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Reduced the risk of single player campaign save file becoming corrupt

PC (released 1/13)

-Various fixes for improving general stability
-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
-Additional fix for the “sound loop” deadlock when running High/Ultra graphics settings
-Added a warning for using Legacy AMD drivers that were out of date
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
-Normalized repair rates across all vehicles.
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons.
-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fix for player spawning under the map when deploying on Lancang Dam
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

NHL 14 3rd Jersey Code

One of the most requested items for NHL 14 is finally ready for fans. Now that the Buffalo Sabres have worn their 3rd jerseys this season, we can release the NHL 14 jersey code to allow you to play with every alternate jersey in the game.

How to enter the code:

  1. In the NHL 14 main menu select “Customize”
  2. Select “NHL 14 Jersey Code Entry”
  3. Enter this code ( c6za26khbc7eftur )
  4. Enjoy!

NHL 14 is now available in stores. Pick up your copy today and experience Hockey Ultimate TeamNHL® Collision PhysicsNHL 94 Anniversary mode and much more.

Stay in the conversation of all things NHL and follow us on Facebook and Twitter.

My Next Gen Choice Was Easy

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Here we are, the day of the launch of the PS4, and I have not even written about which console I got yet, but the picture above and the PS4 controller hands on impressions piece are a dead give-away.  So as I wait for the PS4 to come in, I wanted to write this piece and sort of explain why I choose this system over Xbox One, and what the plans on for the future.

Why PS4?

Well as you might already know, my current console is the PS3, and I enjoy playing on it. So when it came time to choose a Next Generation console I already had a solid reason to pick PS4 over whatever Microsoft had to offer. So when the time came to pre-order a console I had that in the bag but also at that point Microsoft was also saying how an online connection would be required to play on the Xbox One and that is one thing I didn’t want to do, partially because I didn’t fully have a grasp on what it meant. By online connection, did they mean be logged in to Xbox Live all the time? Or did they mean have a signal via wi-fi? That part kind of confused me in a sense, as smart as I like to think I am, there was a question about that. And since I play a lot of PSN and Xbox Live when I had the 360, I did not want to be committed to having to sign onto Xbox Live.

There were also other elements that factored into my purchasing decision. One being that I once had an original Xbox 360 and I ran into so many problems with it, it was more of a hassle to own the console than it was to keep it. I ended up trading it in since I wasn’t using it anymore after purchasing a PS3. Another one of the main reasons that I purchased a PS4, was I liked what I saw out of Sony’s E3 Press Conference, no restrictions that the Xbox One had at the time, and the price was what I was hoping for. Once the PS4 was said to cost $100 less than Xbox One I was sold. I mean sure that may sound like the cheap way out, but it wasn’t the biggest factor, but it certainly was the deciding factor.

The Games

At the time of the pre-order I had originally pre-ordered Battlefield 4 and Watch_Dogs. And obviously, that isn’t the line up I ended up with as Watch_Dogs was delayed until sometime in 2014. So that made me have to scramble to make more choices on launch day games.

What I ended up doing was buying Battlefield 4, and NBA 2k14 along with an extra controller. I also had Madden 25 pre-ordered but I canceled it once I realized that it was pretty much the same game I have on PS3. That isn’t to say Madden 25 is a bad game, I just don’t need or want two of them in my games shelf, I mean heck it’s full as it is.

There are actually two games on the PSN store I am considering trying out, one is Resogun and the other is one I wasn’t even looking at but it is called Blacklight: Retribution. These games are both free for PS+ members and both should be fine additions to any game library, especially if you didn’t pre-order many games.

The Apps

PS4 also comes with apps, the ones I will be looking at right off the bat will be Netflix, and NHL Gamecenter Live. Mainly NHL Gamecenter Live to see how stable it is, since the PS3 GCL app is good but suffers from buffering issues, otherwise it is a fantastic replacement for NHL Center Ice if you ever decided cable just wasn’t worth it.

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The Future

While launch day games are sort of weak for PS4, there is a reason I kept the pre-order and it is future games. Games such as Watch_Dogs, Tom Clancy’s The Division, and MLB ’14 the Show will be great purchases in the future. Plus Madden ’15 or 26 however they choose to name it will probably be a solid addition to the PS4 and Xbox One’s line up in the summer time. Add on NHL ’15 and NBA 2k15 next fall and that could lead to some seriously good games on my radar.

However games that might not be on the radar now but could end up there such as Metal Gear Solid V and Infamous: Second Son.

Also in the future I can see myself investing in an Playstation Vita to check out the remote play and second screen functions offered on the PS4 link option on the Vita.

And probably once the Xbox One gets a price cut I’ll look into purchasing that as well to play some Xbox One exclusives such as Halo, and Forza 5.

Future Game Coverage Plans

The plan for coverage is still being finalized, you’ll definitely get reviews but when is still in the air and what games come first is still up for consideration since I have requests out for other games but no definitive answers at this point.

Long term I hope to get a feel for how the Vita and PS Camera work with the console and make use of its features. And eventually I would like to add an Xbox One to the mix so I can get more varied coverage for the site especially when it comes to Xbox One exclusives such as Forza Motorsport 5, Halo and Dead Rising 3.

I will also be looking at a couple apps to see if there are any performance issues/improvements and report my findings there. I will be mainly looking at  NHL Gamecenter Live, and Netflix since I am familiar with both on PS3.

Conclusion

Just because I picked up a PS4 over the Xbox One doesn’t mean I hate the Xbox One. Truth is that I’ve never played it, nor have I played the PS4 at the time of this writing. But considering the fact that I had issues with my old Xbox I was concerned with the quality of the launch Xbox One’s and I think I have a good reason to be considering how the Xbox 360 fared in the beginning stages.

While I say that I also want to make it known that I am aware of the PS4 launch issues, but Sony says it appears to be affecting just 0.4% of launch consoles, I feel terrible for the ones that have the issue, and I pray that these isolated incidents remain that way so other PS4 owners can enjoy their consoles on launch day and beyond. But these issues have me considering purchasing an extended warranty so that I can have some sort of protection should my PS4 bottom out past the original 12 month warranty that comes with the PS4 which is a purchase that I wasn’t planning on since I’ve been blessed with all of my Playstation’s lasting a long time to this point, so I hope that once I purchase this extended warranty, that I don’t need it. Surely that might sound like I wasted money, but I would have peace of mind knowing that I’d be covered.

In terms of the future? Outside of what’s listed above about the PS Camera, PS Vita, and a likely future purchase of Xbox One, I am pretty much thinking that the games will be a main focus from this point forward, and really if you think about it, that is how it should be.

 

 

PS4 Controller Quick Impressions

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The order for my extra PS4 controller actually came in yesterday, and it was a surprise because I had not seen anything to indicate it was on the way so imagine my surprise when it showed up. I was super excited to try it and test it out on a PS3 game to get a feel for it so I threw in NHL 14 to see if it worked, and it was pretty well functional, the joysticks did seem more responsive, even on the PS3.

The only buttons that did not work were the touchpad in the middle of the controller and the PS button which seems like of odd, but I am assuming that is because the PS4 home interface differs from the one PS3 has.

In terms of feel, I love the design, the feel of the controller as you are holding it, it has a smooth bottom making it comfortable to hold. The weight seemed about the same which is surprising considering the controller is a little bigger width-wise.

I love the new L2/R2 buttons, they are easier to reach and they have a little indentation which separates itself in terms of feel from the L1/R1 buttons which are both a little more round but flat like in the PS3 controller. The L2/R2 buttons reminded me why I loved the Xbox 360 controller which is because they’re easier to reach and easier to tell them apart from the bumper buttons. Sony did an amazing job with the controllers feel.

The only minus for the controls is that the Share and Options buttons are harder to find without looking because of the new touchpad, but with a little practice it will feel natural. And it will be worth it with the ability to share videos straight from your consoles and using the touchpad where available in game.

That’s about it so far, I can’t call this a review of the controller since I don’t have a game or the PS4 for that matter yet, so I don’t have a game that takes advantage of the share button or touchpad, but with my experience using the controller with NHL 14 on PS3 it feels like a nice upgrade over the Dualshark 3. But time will tell on how durable it really is because while the bottom feels good, I am worried it may be a little cheaply made which in turn could lead to dis-configuration of the padding down the line.

Notes:

The PS4 controller does not work with all games, there is a list on Reddit that has a list of games the controller works with, the only big game it doesn’t work on that I saw was disappointingly Grand Theft Auto V. The list of games it does work with includes but is not limited to is Battlefield 3 and 4, NHL 14, Assassins Creed 3 and 4, and also Grand Theft Auto IV.

The control also does not come with a USB cable you will need to buy a Micro B USB cable, which fortunately for me, my cell phone has one. If none of your USB cables work, try using your cell phone charger, it might actually work like mine did saving me a little money and frustration.

Madden 25 and The Reason to be Worried

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I recently read an article on Pastapadre and he discussed the fact that EA has missed the prime opportunity to showcase NBA Live 14 and I agree, and I agree even more so now that almost four weeks have passed since the blog and we really have nothing to show for NBA Live to this point outside of a gameplay trailer (NOT EVEN REAL GAMEPLAY) which wasn’t that great, and they detailed ultimate team which does nothing for me. Where as last week 2K released it’s list of new/upgraded features including MyPlayer and MyGM modes which both sound really good and they even said the gameplay and AI got better. Anyway if you want to read Pasta’s story from October 4, click here.

That brings me to Madden now because lets be honest we know nothing about the game outside of it has updated visuals and better offensive line battles, that’s it! Less than 3 weeks away and I feel like we know very little about the next Madden. I mean certainly there must be more to learn by now, right? Right? Is EA really going to make it a lackluster port like they did to open this generation with nice visuals? I mean seriously, sure you can trade up and get the next gen version for $10, but if that was your launch day game that made you pre-order a PS4 or Xbox One, you can not and should not be happy to see the lack of information that has come out.

The only saving grace for Madden could be the improved crowds that EA has been touting about and we’ve yet to really see it in action, so how can anyone even be excited about this feature? The answer here is that I really can’t until they show it off, and they haven’t. Wouldn’t you think that if they were so proud of it they would show it off?

EA has made it extremely hard to get excited about the next generation version of Madden, no matter how much I try to get excited about it. I want to be excited for it, I really do, but can I really get excited for a game that I’ve pretty much already played on PS3? The short and reasonable answer to that is no, I can not.

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So instead of going on about this, I think I will close the blog out with this, I am strongly considering canceling my pre-order at this point. I will give it a little bit longer but I have no faith in this situation. I am also still on the fence a little on NBA 2K14, I really want to be impressed with MyGM and MyCareer otherwise I might look into other games to replace it with, or even wait for other games. As it is I have 3 next gen pre-ordered games, and all I really need is one and Battlefield 4 is the only one really on solid ground at this point.

Am I the only one that is not thrilled with the lack of news on Madden 25? Hell we could even lump NBA Live into this because that is just as disappointing in terms of news.

Madden 25 Patch Notes (released today)

General

  • Improved stability in all game modes.
  • Fixed various menu and UI bugs.
  • Fixed an issue with Gameface, which made the eyes render gray.

Gameplay

  • Tuned in-game injuries, which were occurring too frequently in some cases.
  • Improved an issue where the game ran slow in some cases on PS3.
  • Tuned an issue where players with a high Catch In Traffic rating were still dropping too many passes when they were hit after a catch.
  • Tuned pull blocking on the offensive line.
  • Tuned down broken tackles while using the truck stick.
  • Fixed an issue with toss/sweep plays when the game speed is set to Slow.
  • Tuned a defensive blitz when using 4-3 Stack: Thunder Smoke.

Ultimate Team

  • Fixed an issue where offline users who earned a Gold in a Skill Tutorial would not receive the content within MUT.
  • Fixed an issue where the user would be credited with a LOSS in the History Panel instead of a WIN when the user’s opponent quits the game.
  • Fixed an issue with Solo Challenges awarding players a win without finishing the game.

Connected Franchise

  • Fixed an issue where users would get kicked from the servers while advancing their franchise.
  • Fixed an issue where some players from an Imported Draft Class would not have facemasks.
  • Tuned ratings for Imported Draft Classes. (They were coming in too low compared to their NCAA 14 ratings.)
  • Fixed an issue with importing custom rosters where real NFL players have changed positions.
  • Fixed an issue with accelerated clock in CFM H2H games.
  • Fixed an issue where if a user created a new character in a CFM where they are the only member, other users couldn’t find/join the CFM.
  • Fixed an issue where the News Center would display the wrong player in the Draft Stories photo.
  • Fixed an exploit where users could make trades outside of week 8, when doing so from the web.
  • Improved depth chart philosophy so every player at a position is graded on the same player type.
  • Fixed an issue where the same draft storylines would appear in consecutive seasons.
  • Fixed an issue where the Vikings stadium overlay would show unrealistically low temperatures and heavy snow during the preseason.
  • Fixed an issue in Owner Mode when making scheme changes would reset after advancing the week.
  • Fixed an issue where toggles for Heat Seeker, Switch Assist and Ball Hawk would be OFF in game even though they were set to ON in the League Settings.
  • Fixed an issue with re-signing players.
  • Fixed an issue where the Goals tile would be locked in the Playoffs even when the team was still playing and achieving goals.
  • Fixed various incorrect records, names and dates in the NFL Records screen.
  • Fixed an issue where a user’s playbook would be changed when they started a CFM with a custom roster.
  • Fixed an issue where Owners were not notified when they made the Hall of Fame after retiring.
  • Fixed an issue preventing users from entering some passwords in Private CFMs.
  • Fixed an issue where CPU controlled teams were allowed to release injured players.

Madden Share

  • Fixed an issue where filters were not updating.

Presentation

  • Reinstated touchdown celebrations in all online game modes.
  • Improved the logic used to select the GMC Never Say Never Moment of the Game.

Titanfall coming March 11, 2014

VAN NUYS, Calif.–(BUSINESS WIRE)–Electronic Arts (NASDAQ: EA) announced today that Titanfall™, the debut game from acclaimed independent videogame developer Respawn Entertainment, will be landing on store shelves beginning March 11, 2014 exclusively for Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system and PC. Already the winner of more than 80 coveted awards from critics around the world, Titanfall is winning over fans with its thrilling, dynamic first-person action gameplay featuring elite assault pilots and agile, heavily-armored, 24-foot titans. Crafted by one of the co-creators of Call of Duty and other key designers behind the Call of Duty franchise, Titanfall delivers a brand-new online experience that combines fluid, fast-paced multiplayer action with heroic, set-piece moments found in traditional campaign modes.

“Since we revealed the game in June we’ve been absolutely blown away by the reaction to Titanfall,” said Vince Zampella, a Co-Creator of Call of Duty and Co-Founder of Respawn Entertainment. “The feedback we’re getting from fans around the world is fueling our team as we head towards March and motivating us to deliver an experience that lives up to the hype.”

In addition to the standard edition of the game, the Titanfall: Collector’s Edition (SRP $249.99) will include an exclusive collectible 18” hand-crafted Atlas titan statue with diorama and battery-powered LED lighting, a full-size art book featuring more than 190 pages of rare concept art, and an exclusive full-size schematic poster of the Atlas titan. The Titanfall: Collector’s Edition is available for pre-order now at select retailers.

Set in the near future on a distant frontier torn apart by war, Titanfall drops players in the middle of a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia. The action is rapid and varied – featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights.

Titanfall and the Titanfall: Collector’s Edition will be available for Xbox One, Xbox 360 and PC on March 11, 2014 in North America, and beginning March 13, 2014 in Europe. For more information on the game and how to pre-order, please visit www.titanfall.com. Join the conversation on Twitter® at www.twitter.com/titanfallgame and #Titanfall, or on Facebook® at www.facebook.com/titanfallgame. Press assets are available at info.ea.com.

About Respawn Entertainment

Founded in 2010, Respawn Entertainment is an independent videogame development studio based in Van Nuys, California. The studio was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty™. Titanfall is the studio’s debut title. More information about the company is available at www.respawn.com.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players and operates in 75 countries.

In fiscal year 2013, EA posted GAAP net revenue of $3.8 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™ and Mass Effect™. More information about EA is available atwww.ea.com/news.

The Sims, Need for Speed, Mass Effect, Battlefield and Battlefield 4 are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL and FIFA are the property of their respective owners and used with permission. Titanfall is a trademark of Repawn Entertainment, LLC. Twitter is a registered trademark of Twitter, Inc. Facebook is a registered trademark of Facebook Inc.

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