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Battlefield Hardline Announced

BF-Hardline-Key-Art-EA

Electronic Arts and Visceral Games have announced Battlefield Hardline which is different from prior Battlefield games because it is more of a cops and robbers style game as opposed to Your typical Battlefield game that is more or less all out war.

The game was confirmed in the following blog post, and is expected to have an bigger unveil at E3 2014 on June 9th at EA’s Conference at 3 PM ET.

Battlefield Hardline is due out in fall 2014.

Also Gamespot has the leaked video on their youtube page which you can watch below.

Battlefield 4 across most consoles gets patched, patch notes for all consoles in post

Battlefield 4

Battlefield 4

Since January 13th Dice has released several patches across numerous consoles including PC, Xbox One, PS4, and PS3 and I wanted to share the patch notes because God knows video game news has pretty much died on here as of late. Plus the online issues for Battlefield 4 have made it a pain to enjoy the game to the fullest extent. The game is best off played online and the fact that it has been mostly broken since launch is a disappointment to a great extent.

Anyone onto the patch notes. Just a preface it is going to look the same but there are some differences along the way.

PS3 (released 1/14)

-Various fixes for improving general stability
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fix for bug where it looked like soldier was dying with 1 health instead of 0
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons
-Stealth Jets now have more similar handling attributes to eachother. F35 & J-20 are slightly more agile, Su-50 is less agile
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
-Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

PS4 (released 1/14)

-Various fixes for improving general stability
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
-Fixed issue with player spawning under the map in Lancang Dam
-Increased damage by 25% for the Stealth Jet 20mm cannons
-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-EU Players: Fixed bug where game wouldn’t start when when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese
-Fix for bug where it looked like soldier was dying with 1 health instead of 0
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

Xbox One (released 1/15)

-Various fixes for improving general stability
-Fixed various random deadlocks (the so called “sound loop crash”)
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
-Fixed issue with player spawning under the map in Lancang Dam
-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fixed camera glitch when switching weapons while moving in crouch
-China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
-Increased damage by 25% for the Stealth Jet 20mm cannons
-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fixed a bug where players’ rank icons in the scoreboard would not be updated
-Fixed issue with soldier health showing 1 HP in killcard instead of 0 HP
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Reduced the risk of single player campaign save file becoming corrupt

PC (released 1/13)

-Various fixes for improving general stability
-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
-Additional fix for the “sound loop” deadlock when running High/Ultra graphics settings
-Added a warning for using Legacy AMD drivers that were out of date
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
-Normalized repair rates across all vehicles.
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons.
-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fix for player spawning under the map when deploying on Lancang Dam
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

Madden 25 and The Reason to be Worried

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I recently read an article on Pastapadre and he discussed the fact that EA has missed the prime opportunity to showcase NBA Live 14 and I agree, and I agree even more so now that almost four weeks have passed since the blog and we really have nothing to show for NBA Live to this point outside of a gameplay trailer (NOT EVEN REAL GAMEPLAY) which wasn’t that great, and they detailed ultimate team which does nothing for me. Where as last week 2K released it’s list of new/upgraded features including MyPlayer and MyGM modes which both sound really good and they even said the gameplay and AI got better. Anyway if you want to read Pasta’s story from October 4, click here.

That brings me to Madden now because lets be honest we know nothing about the game outside of it has updated visuals and better offensive line battles, that’s it! Less than 3 weeks away and I feel like we know very little about the next Madden. I mean certainly there must be more to learn by now, right? Right? Is EA really going to make it a lackluster port like they did to open this generation with nice visuals? I mean seriously, sure you can trade up and get the next gen version for $10, but if that was your launch day game that made you pre-order a PS4 or Xbox One, you can not and should not be happy to see the lack of information that has come out.

The only saving grace for Madden could be the improved crowds that EA has been touting about and we’ve yet to really see it in action, so how can anyone even be excited about this feature? The answer here is that I really can’t until they show it off, and they haven’t. Wouldn’t you think that if they were so proud of it they would show it off?

EA has made it extremely hard to get excited about the next generation version of Madden, no matter how much I try to get excited about it. I want to be excited for it, I really do, but can I really get excited for a game that I’ve pretty much already played on PS3? The short and reasonable answer to that is no, I can not.

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So instead of going on about this, I think I will close the blog out with this, I am strongly considering canceling my pre-order at this point. I will give it a little bit longer but I have no faith in this situation. I am also still on the fence a little on NBA 2K14, I really want to be impressed with MyGM and MyCareer otherwise I might look into other games to replace it with, or even wait for other games. As it is I have 3 next gen pre-ordered games, and all I really need is one and Battlefield 4 is the only one really on solid ground at this point.

Am I the only one that is not thrilled with the lack of news on Madden 25? Hell we could even lump NBA Live into this because that is just as disappointing in terms of news.

The Road to Battlefield 4: The Ultimate Guide to the BF4 Vehicles

In this new entry in our “Road to Battlefield 4” blog series we roll out the vehicles! Read on and learn how to master the land, air and sea units as our vehicle expert dev tells you about new vehicle types, weaponry customization, and the focus on naval warfare. And of course: how to pimp your ride!

Ever since Wake Island and Battlefield 1942, taking advantage of a wide selection of vehicles has been essential for the all-out war experience in Battlefield. With Battlefield 4, the vehicle gameplay options and customization possibilities are greater than ever, especially with the new emphasis on the hectic Naval Warfare. We now hand over the word to Senior Vehicles Designer Patrick “Posh” O’Shaughnessy for an in-depth look at the development of all the land, air and sea vehicles in Battlefield 4.

Read the rest of this entry

New Battlefield 4 Screen

New Battlefield 4 screen

When I first saw this it was on a facebook post as a gamestop exclusive so I opted not to post it then, but now that that appears to be over I am posting it here

New Battlefield 4 Screen shows out Levolution

Battlefield 4 Multi-Player Details

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LOS ANGELES–(BUSINESS WIRE)–DICE, a studio of Electronic Arts Inc. (NASDAQ: EA), today demonstrated the next generation of Battlefield 4™ at the Electronic Entertainment Expo (E3) in Los Angeles, California. DICE showcased “Angry Sea,” a stunning single-player demo at the Microsoft media briefing, “Xbox: A New Generation of Games Revealed.” DICE also debuted “Siege of Shanghai,” a spectacular 64-person multiplayer match at “The Download: EA 2013 Preview” press conference. Both software demos were running at a silky smooth 60-frames per second, even while rendering massive maps, vehicles and infantry, environmental effects and dynamic destruction. Gamers can tune into a live stream of Battlefield 4 multiplayer direct from the EA E3 show floor at: http://www.battlefield.com.

DICE also revealed two notable innovations in multiplayer: a game-changer called Levolution, and the return of the fan-favorite Commander Mode. Levolution creates a dynamic and emergent battlefield where gamers can use the environment to their advantage like cutting the power to a building to shroud their enemy in darkness or reducing an entire skyscraper to rubble to alter the battlefield. With Levolution, the environment reacts to the player’s every move and ensures no two games will ever be the same. Commander Mode places two opposing players at the heart of the situation room with a birds-eye view of the battlefield. It’s a tug-of-war match between two commanders as they deliver critical intelligence and powerful assets to their troops below to the turn the tide of the battle. Gamers will feel the rush of Commander Mode on current-generation and next-generation consoles as well as PC. For the first time, commanders can also take control from their iPad® or Android™ tablet.

DICE also announced today in celebration of the unveiling of Battlefield 4 multiplayer and to thank the millions of fans that have logged over one billion gameplay hours in Battlefield 3, DICE is giving away Battlefield 3: Close Quarters digital expansion pack to all Battlefield 3 players for free*. For more details on how to download the pack, please visit: http://www.battlefield.com/battlefield-4/cq-giveaway.

Battlefield 4 will be available October 29 for the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PC. Battlefield 4 will also be available for Xbox One®, the all-in-one games and entertainment system from Microsoft, and the PlayStation®4.

To see the debut of Battlefield 4 multiplayer please visit www.battlefield.com. To join the conversation onBattlefield 4, please visit http://www.facebook.com/battlefield, follow us on Twitter® at www.twitter.com/battlefieldand #BF4, or sign up for the official Battlefield newsletter at www.battlefield.com. Press assets for Battlefield 4are available at http://info.ea.com.

*Conditions and restrictions apply. See http://www.battlefield.com/battlefield-4/cq-giveaway.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 285 million registered players and operates in 75 countries.

In fiscal year 2013, EA posted GAAP net revenue of $3.8 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™ and Mass Effect™. More information about EA is available atwww.ea.com/news.

The Sims, Need for Speed, Mass Effect, Battlefield and Battlefield 4 are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL and FIFA are the property of their respective owners and used with permission. iPad is a trademark of Apple Inc. Android is a trademark of Google Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Twitter is a registered trademark of Twitter Inc.

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