Category Archives: Special Features
The PS4 itself is a very fast console, the console loads up fast as do the games, I’d say within 60-90 seconds you’re into the game of your choice not including installing the game which after the first install should be a fairly quick process, although since I’ve only played NBA 2k14 so far it is something I cannot confirm at this point.
The interface is really nice on the console, it does take a little getting used to especially when you first start out since the layout went from being a side to side menu to a menu that has more of an up and down feel to it though the top of the menu has you in the familiar left to right and vice versa scrolling from settings to message and so on. The interface really is a step in the right direction.
Something I have not had a chance to personally do is test out remote play, and do an online stream. There are reasons for this, I don’t own a Vita so using remote play is impossible right now, and I don’t have a streaming account for any service and it is something I am considering but have no idea if I’ll actually do it yet.
This weekend has been my first real chance to test out the PS4 controller and it feels great in your hand, it’s a bit wider in your hands but it isn’t that noticeable once you forget about that fact. The touchpad to me seems like an add-on to this point, I hope that more games use it as more of an asset than it is a requirement made by Sony. My thoughts on the bottom of the controller have kind of diminished a little bit, holding the controller for an extended period of time makes me believe that it is comfortable, but yet not as cheap as I was concerned about a week or two ago.
Another thing about the controller that I like is that slight indent on the L2 and R2 buttons, it is subtle but it helps you separate the buttons on the top by feel as opposed to aimlessly hitting it without knowing for sure if you’re even pressing the right button. I guess as gamers if we use something like a controller long enough the button pressing becomes automatic without putting any thought into it.
NBA 2k14 has me kind of hooked, I am not going to lie. The MyGM mode is clearly an improvement over last generations Association Mode. The mode is deep, but I am still in the beginning stages of purchasing abilities which is earned through playing games, or performing tasks the owner gives you for a certain season or off-season. You can also buy Virtual Currency but I refuse to pay for in game currency. Attaching Virtual Currency to a GM mode is a little insane in my opinion, I think it should be done by how much work you perform as opposed to buying the currency online as an option. There is no incentive to play the games or perform tasks if you can just buy the upgrades.
The game on the court looks stunning and plays very well on the court, although I am 0-1, and lost the other two games I started but didn’t finish. So as you can tell I am not good at basketball games, nor am I a big fan of the sport. I do enjoy an occasional basketball video game but I usually buy it every other year, or once every three years and it works out pretty decently if you don’t follow the sport that much as is the case with me.
But regardless I still have to dig into MyPlayer but I like what I’ve played so far, the game definitely makes the most out of its first game, and I think there is only more to come for the franchise. I just hope it can follow up this effort with a lot more in for future since the console is new and there is no way that 2k has utilized it’s power this fast.
NHL Gamecenter Live
The only video service app I have tried is NHL Gamecenter Live, and I was happy with the results. Mainly because when I used to use the service on the PS3 every few minutes with would have to buffer during play, therefore making the game a bit of a pain to follow. On the PS4 I have not run into a single buffering span, although I have noticed it will lag for a second on occasion but it is still a big improvement performance wise. In fact above is a screen shot I took of Calgary’s Lee Stempniak after a fight with Edmonton’s Andrew Ference.
The video highlights and classic games are a tad different, those have some skipping issues and are really hard to watch, so if you get NHL Gamecenter Live just for the classic games you might be disappointed with the quality of the video.
Overall this app gets a performance upgrade solely on the premise of the PS4’s power advancement over the PS3. If I had a better internet connection it may even be flawless, but I can’t confirm that.
To Do List
I still have a lot I want to do before I do any type of reviews, below is a list I can think of off the top of my head:
- Play Battlefield 4
- Download Resogun
- Download Blacklist: Retribution
- Review NBA 2k14
- Review Battlefield 4
Feeling a little let down by the launch games for PS4? Well coming within a year to the PS4 there are a lot of games including the following:
- MLB ’14 the Show
- Metal Gear Solid V: Ground Zeroes
- Tom Clancy’s: The Division
- Infamous: Second Son
- NHL ’15 (Not Confirmed But Expected)
- Madden ’15 (Hopefully this is the real leap that Madden 25 just didn’t have)
So as you can tell depending on your preference for games, there are a lot of possibilities of purchases. If you like sports you might be interested in checking out the first next gen MLB and NHL games, or the first full year of next gen development of Madden. If you like shooters you’re in for MGS V, Watch_Dogs, and Infamous: Second Son.
Despite missing out on a couple of its hot games expected at launch Sony’s console does not suffer from the losses. The system itself is powerful in it’s own way, it has a few really nice features including ones I won’t have a chance to test out but eventually want to in due time including the remote play on the Playstation Vita, and the online game streaming on Twitch or UStream.
The games line-up while seemingly underwhelming compared to the announced launch titles, do a good job holding their own weight from what I’ve seen. While I still have to play some games, I think PSN games like Resogun and Blacklist: Retribution will eventually be Sony’s saving grace in the end. Not bad considering they’re both free for PSN Plus members.
Overall this is a great system with loads of potential for games to tap into, and I think that they will. But we’ll see how it all plays out over the coming months as to what games do
Here we are, the day of the launch of the PS4, and I have not even written about which console I got yet, but the picture above and the PS4 controller hands on impressions piece are a dead give-away. So as I wait for the PS4 to come in, I wanted to write this piece and sort of explain why I choose this system over Xbox One, and what the plans on for the future.
Well as you might already know, my current console is the PS3, and I enjoy playing on it. So when it came time to choose a Next Generation console I already had a solid reason to pick PS4 over whatever Microsoft had to offer. So when the time came to pre-order a console I had that in the bag but also at that point Microsoft was also saying how an online connection would be required to play on the Xbox One and that is one thing I didn’t want to do, partially because I didn’t fully have a grasp on what it meant. By online connection, did they mean be logged in to Xbox Live all the time? Or did they mean have a signal via wi-fi? That part kind of confused me in a sense, as smart as I like to think I am, there was a question about that. And since I play a lot of PSN and Xbox Live when I had the 360, I did not want to be committed to having to sign onto Xbox Live.
There were also other elements that factored into my purchasing decision. One being that I once had an original Xbox 360 and I ran into so many problems with it, it was more of a hassle to own the console than it was to keep it. I ended up trading it in since I wasn’t using it anymore after purchasing a PS3. Another one of the main reasons that I purchased a PS4, was I liked what I saw out of Sony’s E3 Press Conference, no restrictions that the Xbox One had at the time, and the price was what I was hoping for. Once the PS4 was said to cost $100 less than Xbox One I was sold. I mean sure that may sound like the cheap way out, but it wasn’t the biggest factor, but it certainly was the deciding factor.
At the time of the pre-order I had originally pre-ordered Battlefield 4 and Watch_Dogs. And obviously, that isn’t the line up I ended up with as Watch_Dogs was delayed until sometime in 2014. So that made me have to scramble to make more choices on launch day games.
What I ended up doing was buying Battlefield 4, and NBA 2k14 along with an extra controller. I also had Madden 25 pre-ordered but I canceled it once I realized that it was pretty much the same game I have on PS3. That isn’t to say Madden 25 is a bad game, I just don’t need or want two of them in my games shelf, I mean heck it’s full as it is.
There are actually two games on the PSN store I am considering trying out, one is Resogun and the other is one I wasn’t even looking at but it is called Blacklight: Retribution. These games are both free for PS+ members and both should be fine additions to any game library, especially if you didn’t pre-order many games.
PS4 also comes with apps, the ones I will be looking at right off the bat will be Netflix, and NHL Gamecenter Live. Mainly NHL Gamecenter Live to see how stable it is, since the PS3 GCL app is good but suffers from buffering issues, otherwise it is a fantastic replacement for NHL Center Ice if you ever decided cable just wasn’t worth it.
While launch day games are sort of weak for PS4, there is a reason I kept the pre-order and it is future games. Games such as Watch_Dogs, Tom Clancy’s The Division, and MLB ’14 the Show will be great purchases in the future. Plus Madden ’15 or 26 however they choose to name it will probably be a solid addition to the PS4 and Xbox One’s line up in the summer time. Add on NHL ’15 and NBA 2k15 next fall and that could lead to some seriously good games on my radar.
However games that might not be on the radar now but could end up there such as Metal Gear Solid V and Infamous: Second Son.
Also in the future I can see myself investing in an Playstation Vita to check out the remote play and second screen functions offered on the PS4 link option on the Vita.
And probably once the Xbox One gets a price cut I’ll look into purchasing that as well to play some Xbox One exclusives such as Halo, and Forza 5.
Future Game Coverage Plans
The plan for coverage is still being finalized, you’ll definitely get reviews but when is still in the air and what games come first is still up for consideration since I have requests out for other games but no definitive answers at this point.
Long term I hope to get a feel for how the Vita and PS Camera work with the console and make use of its features. And eventually I would like to add an Xbox One to the mix so I can get more varied coverage for the site especially when it comes to Xbox One exclusives such as Forza Motorsport 5, Halo and Dead Rising 3.
I will also be looking at a couple apps to see if there are any performance issues/improvements and report my findings there. I will be mainly looking at NHL Gamecenter Live, and Netflix since I am familiar with both on PS3.
Just because I picked up a PS4 over the Xbox One doesn’t mean I hate the Xbox One. Truth is that I’ve never played it, nor have I played the PS4 at the time of this writing. But considering the fact that I had issues with my old Xbox I was concerned with the quality of the launch Xbox One’s and I think I have a good reason to be considering how the Xbox 360 fared in the beginning stages.
While I say that I also want to make it known that I am aware of the PS4 launch issues, but Sony says it appears to be affecting just 0.4% of launch consoles, I feel terrible for the ones that have the issue, and I pray that these isolated incidents remain that way so other PS4 owners can enjoy their consoles on launch day and beyond. But these issues have me considering purchasing an extended warranty so that I can have some sort of protection should my PS4 bottom out past the original 12 month warranty that comes with the PS4 which is a purchase that I wasn’t planning on since I’ve been blessed with all of my Playstation’s lasting a long time to this point, so I hope that once I purchase this extended warranty, that I don’t need it. Surely that might sound like I wasted money, but I would have peace of mind knowing that I’d be covered.
In terms of the future? Outside of what’s listed above about the PS Camera, PS Vita, and a likely future purchase of Xbox One, I am pretty much thinking that the games will be a main focus from this point forward, and really if you think about it, that is how it should be.
The order for my extra PS4 controller actually came in yesterday, and it was a surprise because I had not seen anything to indicate it was on the way so imagine my surprise when it showed up. I was super excited to try it and test it out on a PS3 game to get a feel for it so I threw in NHL 14 to see if it worked, and it was pretty well functional, the joysticks did seem more responsive, even on the PS3.
The only buttons that did not work were the touchpad in the middle of the controller and the PS button which seems like of odd, but I am assuming that is because the PS4 home interface differs from the one PS3 has.
In terms of feel, I love the design, the feel of the controller as you are holding it, it has a smooth bottom making it comfortable to hold. The weight seemed about the same which is surprising considering the controller is a little bigger width-wise.
I love the new L2/R2 buttons, they are easier to reach and they have a little indentation which separates itself in terms of feel from the L1/R1 buttons which are both a little more round but flat like in the PS3 controller. The L2/R2 buttons reminded me why I loved the Xbox 360 controller which is because they’re easier to reach and easier to tell them apart from the bumper buttons. Sony did an amazing job with the controllers feel.
The only minus for the controls is that the Share and Options buttons are harder to find without looking because of the new touchpad, but with a little practice it will feel natural. And it will be worth it with the ability to share videos straight from your consoles and using the touchpad where available in game.
That’s about it so far, I can’t call this a review of the controller since I don’t have a game or the PS4 for that matter yet, so I don’t have a game that takes advantage of the share button or touchpad, but with my experience using the controller with NHL 14 on PS3 it feels like a nice upgrade over the Dualshark 3. But time will tell on how durable it really is because while the bottom feels good, I am worried it may be a little cheaply made which in turn could lead to dis-configuration of the padding down the line.
The PS4 controller does not work with all games, there is a list on Reddit that has a list of games the controller works with, the only big game it doesn’t work on that I saw was disappointingly Grand Theft Auto V. The list of games it does work with includes but is not limited to is Battlefield 3 and 4, NHL 14, Assassins Creed 3 and 4, and also Grand Theft Auto IV.
The control also does not come with a USB cable you will need to buy a Micro B USB cable, which fortunately for me, my cell phone has one. If none of your USB cables work, try using your cell phone charger, it might actually work like mine did saving me a little money and frustration.
Madden 25 was released on PS3 and Xbox 360 back in August, and while it is a solid game. In fact it is a game I still plug in from time to time usually on Sunday’s before the weeks games. But despite it being a solid game, nothing overly impressive but solid, there are still plenty of things that drive me batty about this game.
1. Slow Menu’s
I didn’t really notice how slow the menu’s were in the game until I played NHL 14 and realized that the gripes I had with NHL 13 seeped into Madden 25. I am hoping that in the PS4/XBOX One version this is fixed. Because I couldn’t imagine that carrying over into the next generation with the consoles being 16 times more powerful. There would be no excuse for it in my mind.
Also add in the fact that the simulation speeds are slow as hell and you really have a major headache on your hands.
For this game to be a success on PS4 and Xbox One they really need to streamline things for Connected Careers, because none of this would fly on those consoles.
2. Connected Franchise
Connected Franchise is clearly intended for one player, and here is why I say that. Say for example you have two players in an offline Connected Careers mode, and you are at the re-signing stage of the off-season you can start out doing that process using either coach which is all fine and dandy but when you are done you have to switch coaches, and that is a bit of a wait, and then you have to skip to the actions screen to make sure there is not other issues to deal with before you go to re-sign your players.
That is just one example, of how time consuming and annoying it can be to do this mode. Tack on the added time for the draft because the process is the same for all parts of the off-season from the draft, re-signings and free agency. The switching is a major pain in the ass and it needs to be addressed in future maddens. Remember in the old Maddens where you could just go from one team, to the other and not have to press R3 or the right joy stick on the 360 to select the coach? That was so much faster and easier to do.
The mere fact that Madden 2005 had a better concept for multi-player franchise than Madden 25 is kind of laughable. The problem with this is the slow menu’s, if Madden could just make it as simple as scrolling from one user team to the other in the same screen it would A) be easier to navigate and B) faster to do so. And to me, that is a win win for all parties involved.
3. A Deeper Experience
Madden feels stale to me, Madden has not added a mode they really captured me in a way that would make the game feel fresh and new. And I think Madden needs that extra kick. Yesterday I posted a story on the Xbox One exclusive feature called CoachGlass which is meant to take advantage of Microsoft’s SmartGlass and really give Sony the middle finger. But that is a nice little feature, and it will give Xbox users a new feature they can try out and possibly like.
But even that won’t be enough to make the game feel new or fresh. The game needs a new feature, something that EA can work off of. And I am not talking about another mode, but maybe modifying an existing mode such as Connected Careers. I think this would be a great mode to work with, I am thinking that EA could go NFL Head Coach in this mode, add in meetings with coordinators, scouts, and so on.
The more I think of it, maybe make a deeper mode for coaches only, would probably fit this more than adding onto Connected Careers. God knows Connected Careers is already a mess in itself, adding something to slow it down would be a disaster. Regardless adding features that were in NFL Head Coach into it’s own game mode would feel fresh if it is done right AND added on to.
They could also make scouting a little better, I think every player should have some ratings revealed to one extent or another. Whether it is the C? extent or the actual rating should vary. You should also have strengths and weaknesses sections that can outline as few as one trait up to five traits. Believe it or not, these sections if done correctly can give you can idea if he fits the scheme, I remember NBA Live having this and I made decisions on how to draft bases on up to 3 lines of info I got, I mean sure there were other factors, but that weighed more heavily than ratings, player comparables and so on.
I am not as deep into football as I am hockey, so I can’t even begin to think of other ways to add depth to Madden, but someone needs to think of it since it can give us gamers something new and fun.
There are no spoilers, just some good old fashioned burnin’ of some fire trucks. That will show them for trying to put out the the fire to the $100,000 sports-car.
I figured out last night how to do a full 5 on 5 brawl in the NHL 14 demo, you have to start with two controllers and position lock on one position. And once you get one started you basically have to pause it and position lock on another pair of players and do this until you get a full 5 on 5, and you can probably also so the goalies but for this video I tried to just do the five on five so I could try to capture the whole thing which of course I didn’t but the general idea played out on the ice though.
An example of what needs to be done in order to be successful at this task.
The video is here:
I still wonder if this is going to be possible versus the CPU, they don’t seem to like starting multi-player melees. The most I’ve seen purely against the CPU is two.
On Tuesday the NHL 14 demo was released. I, being a huge hockey fan was looking forward to playing the demo and testing out these gameplay improvements mentioned in the blogs released by EA. And overall the game plays really well. This game plays like NHL 13 should have played. Below I will list the pros and cons of the demo, and hopefully this is seen so that it can get some adjustments made because the game plays so much better than NHL 13.
Some facts: I am playing play now mode on the demo which is one single period of Boston @ Chicago, I am using superstar difficulty and hardcore simulation as my game style. The game plays amazing in these settings, but if you’re not a big time NHL series player you might want to do pro or all-star difficulty to play in the demo. On to the impressions.
Fighting has been improved greatly in NHL 14, the mechanics take a little getting used to but overall they are indeed a thrill. It’s a shame that the fight limit is just 5, I wish they’d get rid of the fight limit all together. Also not mentioned but included in the demo is multiple fights at once, I have seen two or three instances with 2 fights going on at once. I don’t think it goes beyond that but it should in my opinion especially if the right people are out there. Kind of like last years playoffs in a game between the Senators and Canadiens.
I feel like the goaltending is pretty good, I mean sure there are some quarky things about them, but the fact that they move better laterally and seem to make the stops when they’re supposed to is a good sign. With some tweaks they could be a real surprise for people.
I have to admit I was worried about the penalties, but I think they do a good job getting them right. I am being called for things I never would have been called for in NHL 13 such as charging, cross checking and even an elbowing minor.
The skating hasn’t changed much, but the lateral movement in NHL 14 is really making it an even level playing field in terms of getting up and down the ice. Also better lateral movement has also helped the goalies as well in terms of moving from one side to another.
The hitting feels good in the demo, I think maybe they are tuned a little too high for my liking since I think hitting could be used too much in online games instead of actual skills for defensemen. But overall it is easier to lay out a nice hit and even board people from behind if you so desire but be prepared to pay a price for at least two minutes, sometimes more.
Wait…. What? Are you kidding me? I have fighting on here twice? Yes, and the reason for it is because the computer instigates them far too often. Surely we all like getting challenged for a dirty hit, but to be jumped for a clean hard hit is kind of annoying. Tack on the fact that EA still hasn’t a clue as to how to fix the instigating penalties and it is a mess.
Also as I mentioned above, there are cases where secondary fights break out which was a nice surprise to me, but the players in the second fight do not get game misconducts for their fight like they would in real life.
And finally I really wish EA would cut out the fight limit stuff, let us dictate how the game goes. I mean yes I am sure it is done for rating reasons, but hell your game is rated PEGI 12 in Europe, so just go a little overboard and stick to a Teen rating in the United States, I am sure it won’t make much of a difference either way. Hockey is a violent sport, you might as well embrace it.
The bubble is sadly still present in the demo with means you can not just run the goalie at will. EA said that goalies were now live, so it may be in the game but not in the demo because the demo is an old build, or something to that effect. We’ll have to wait and see on that one.
Overall while it isn’t a list of game changing additions to EA’s hockey game, the changes really do make the game play and feel so much better than in NHL 13. The fighting is fresh, fun and unpredictable unlike in NHL 13 where it was the first player to 3-4 punches won the scrap and it would be it. The hitting is great, maybe tuned a little high in the demo, but overall it is a solid upgrade, nothing beats laying someone out away from the play for no other reason than for fun. The goaltending seems fairly good, not great, but I don’t think it needs to be great with proper defense the game should be fairly low scoring. The skating is easier and better, some say it’s the same thing that was in NHL 12, if they’re making those statements it is because the skating really has tuned into a fairly good element of the game with just the minor tweaks. Overall the game feels pretty fresh without actually being build on a new engine.
Another thing I like is that the demo menu’s seemed to be pretty quick and responsive, so hopefully the smoothness carries over from the main menu into the Be a GM and GM Connected menus because in NHL 13 those menus were so painstakingly slow.
DISCLAIMER: I did not try NHL 94 or HUT when making these impressions. Those may or may not have made any difference in my enjoyment of the demo.
This morning the gameplay trailer for Grand Theft Auto V’s online mode came out and it was a nice little video it did nothing to really excite me. In fact it wasn’t until I read the previews on GameSpot and CVG that I got excited. Because in those articles that we got in depth details the mode. And the mode sounds as if it will not only revolutionize video games but also online video gaming itself.
For those of whom have not read either GameSpot’s or CVG’s preview pieces should because I do not want to go over all of the details in here I went over those a little bit in my blog from earlier this afternoon and it also has links to the previews at the start of this paragraph.
But there is plenty to pick at, so I’ll do a pros and cons and break them each down.
- Content Creator
This allows for players to create their own missions and activities to be shared via Social Club cloud player. This is a great idea which should make GTA Online feel fresh each and every time you play.
- Using the money you have
Players can spend their money that they earn on clothes, custom or regular cars, properties, and other things. There really is no limit to what can be bought, stocks anyone? Another bit of details is if you die and your carrying money you will lose that money, so the best way to go around this is to put the money in the bank and only carry what you need.
- Real Time Events on Your TV
This also jumped out at me, if you see an event outside of your house, pad, or whatever you want to call it, then you will most likely be able to see it on your TV via Weasel News. This might not seem like a lot but it sounds very entertaining, and a good way to kill a little time. The one thing I am not sure of is if it is exclusive to your friends list, or anybody who may be causing mayhem, either way it sounds pretty exciting to be able to check it out and watch how it ends.
- Lip Sync to what you say into the headset
This is where when you are playing online and committing a robbery the computer ai cashier, or banker, or whatever will stuff the bags faster if you have a sense of urgency in your voice. If it works well then it can be a cool feature. Even if it doesn’t work as well, it can still be great.
- Bad Sport Stat
This sounds interesting, this seems to be an effort to force players not to destroy another players properties. Which to me is very interesting since isn’t part of the game meant to be able blowing stuff up?
- It is possible to share assets
It is possible to share your guns, cash and ammo with team mates or friends. Which is great, however it is also possible for your friends to end up backstabbing you, so there may not be much incentive to share that much.
Seems easy enough to explain. going in and having some fun with robberies. Nothing beats a good old fashioned heist.
- The wait
The Online portion of Grand Theft Auto V won’t be available until two weeks after the game releases. Which is fine for someone like me who likes the offline portion of games, but cruddy for those who pretty much play games exclusively online.
- 16 Player Max
The maximum amount of players is only 16, I would have liked to have seen it go to 32 players, but I guess with them already pushing the maximum amount of disk space on the game as it is, I can live with it.
Grand Theft Auto V’s online mode looks to be quite big and quite extensive, typically when I review or play games I stick to offline as my go to mode, but in this case Grand Theft Auto Online could end up being the biggest, most ambitious online mode to date in any franchise, at least for this current generation. And what a way to bridge the wait until the new consoles expected to come in November. And throw in the promise of adding new content and expanding the abilities of the content creator well after the launch of Grand Theft Auto V, Rockstar today might have convinced people not to dump their PS3’s or Xbox 360’s past the launch of the PS4 and Xbox One regardless of which one you pick up or prefer.
If nothing else it adds more play ability to the game even if you get tired of single player, because this mode may never be the same thing over and over. It could very well be a revolving mode, which is what Rockstar is aiming for.
I very much look forward to playing this game, and even more so online now, which is rare being a strictly offline type of player. But it just proves, with the right vision, and the right execution on the vision, even offline players might want to come around and play with the big boys online.
And if you want to expand the news today with the news from a few weeks ago there will be tons to do in Grand Theft Auto V, between this and the already announcements of car and weapon customization, there is plenty of possibilites. The map is said to be bigger than Red Dead Redemption, LA Noire and Grand Theft Auto IV, so there is a huge map to explore and memorize before these online features go live.
Grand Theft Auto V was already on my radar for game of the year possibilities, but if the Online Mode is as good as it sounds, it very well could end up as one of the best games of all time, and that is not easy to say with so many classics out there as it is.
I won’t know how much this game will wow me, or anyone until I get to play it for the first time, but given Rockstars reputation with their games Grand Theft Auto included, there is no reason for me to believe that this game can not, or will not be remembered as one of the best in this current generation, if not all time. And I very much look forward to seeing that happen.
We’re coming off of a slow down in gaming news, and no one will deny that, in fact the hype/excitement for next generation of consoles is starting to diminish, for me anyway and I am sure some others. I mean sure this past weekend gave gamers at the Comic Con event a chance at an eyes on look at Watch Dogs, but other than that, since E3 it’s been fairly quiet on the next gen front in terms of any real news about the games, not including pre-order incentives, books, or any other real exciting or useful information on games moving forward outside of Grand Theft Auto V but I’ll get to that later because I want to start out with my main points before I go into the future.
This lack of new info has led to slow times for gamers, many of whom want to hear about next generation games, or just video game news in general. These companies have a chance to capture an undivided group of people who game, gamers are a rare breed, they want info now, not later when the developers or publishers decide to release it, they’ll think the game isn’t any good if these developers are afraid to show the games off.
I think NBA LIVE ’14 suffers that now, especially with the PS3/Xbox 360 versions of these games getting canceled 2 straight releases now with NBA Elite 11 and NBA LIVE ’13 both being canceled after NBA LIVE or Elite 12 wasn’t even made because EA took a year off to make the best game possible. So now with a chance, and a damn good chance with the lack of new information released by publishers this month, the EA NBA title had a chance to steal the limelight and EA never took it which to me is a lost opportunity to prove that NBA Live is back, and not just for name sake.
But that example is perfect because it is companies like EA Sports have been slow rolling out news for Madden post E3, and the NHL 14 info has been minor at best, I think gamers want more important information than the “cover boy”. Sure the cover is important to know, but the whole cover vote just drags the process on for far too long. As it is, they’re over promoting the NHL 94 mode in NHL 14 instead of rolling out any new important info, which is a little odd given the game is about a month from having the demo drop (I am guessing either August 20 or August 27 for the demo release going off of prior NHL demo drops), and 7 weeks from release EA is wasting time to build up hype for its game. With Live the Life mode still to be announced, there is light at the end of the tunnel.
I feel that the EA NHL team needs to also address concerns from NHL 13 including slow menu’s and redundant auto save slowing down the Be a GM mode in which is currently a solid mode, but it can be better with proper fixes mainly to do with stability issues. And don’t take my complaints about NHL 13 as I don’t like the game, because even with it’s issues I am constantly playing it. But the game feels rushed and unfinished, and that is why I rag on the game so much, but I do love the game overall on the ice, and I am very much excited to get my hands on NHL 14.
That is just one example company, the problem is that all companies are doing this. Bleeding little information when it has much more it can show, and that is where the problem lies. Or maybe it is just me and my agenda, I just felt like after E3 gaming companies should have had enough games to talk about that it should have been coming out with a bunch of information from all directions for multiple games for a long time.
But it seems as if EA, Ubisoft, and so on have been pretty slow with information. For example, outside of the video released yesterday for Need for Speed Rivals, when was the last time you heard anything about the game? The week of E3? Sorry but that is not going to keep gamers excited to hear more about the game, I mean as it is the we lack details about NFS: Rivals and it is due out in November.
It’s been six weeks since E3 and very little has come out about these games we saw at E3 or even games announced before E3. I think the weeks after E3 would have been a good time to discuss in good detail about Next Generation games before the big long window of new games starts to hit in August. Now publishers need to mix in the next generation news with current generation news in the coming months which will be kind of hard with Grand theft Auto V, Saints Row IV, Madden 25, NHL 14, and Battlefield 4 for PS3 and Xbox 360 coming up very soon and a great amount of details expected to drop about those games and a lot of others not even mentioned.
To get an idea of what games are coming and what games need to release new information, take a look at this brief release calender is full of games slated for release from August to October even before the PS4 and Xbox One hit later this year. This is to give you a taste of what I mean just look at this list. We have Tom Clancy’s Splinter Cell: Blacklist, Saints Row IV and Madden 25 coming down the pipe in August, NHL 14 and GTA V in September, and WWE 2k14, Battlefield 4 and NBA 2k14 in October all coming out for the current generation of consoles. November is expected to be a big month as well in terms of releases, with the next generation consoles expected to drop, next generation games expected to drop including Watch_Dogs and Battlefield 4 for next generation consoles, the games are expected to be out on the PS3 and Xbox 360 by then.
So the release calender is full, and it seems like we don’t have a lot of details about the games upcoming soon.
But as I write this I am thinking about that last statement for a minute, and I admit it was wrong because we know a decent amount on the September games I named above, but because of the slow rate of release, it just seems like very little has gotten out when there seems to be so much that still needs to be said about them.
For example, if that 50 things you need to know about NHL 14 that game informer posted last month has any sort of credibility, then we should hear more about GM Connected, Be a GM, and Live the Life mode still to come, and just 4-5 weeks until the demo should be out, so EA might need to rush that out with the pace they’re going at with these gameplay improvement blog releases.
And then for GTA V, we still need to find out about how online is going to work, but other than that we know as much as we’ll find out until release I think even if I feel like they could go into changes made into the game such as what they’ve done, if anything, to the police difficulty in GTA V, the police in GTA IV are a joke sometimes driving into center dividers or just not being able to catch up at all, so I hope they detail the changes made to GTA V in the future.
So while this blog started out with a negative tone in a way, I think overall the state of video games is great, and will be much better in the future once the PS4 and Xbox One release and we can start talking about the launch games for each console. And we’re only going to have more to discuss this time next year with what should be the first non-NCAA College Football title, NHL 15 should be announced and have news on the next gen versions coming up in the fall of 2014, the second next gen Madden should be on the radar for an August 2014 release, and overall sports games should finally fully make the next generation jump which includes MLB ’14 the Show which will be out by this time next year.
The reason for the negativity mainly has to do with the fact that I just wish there was more to report in all areas, it’s been a long dead six weeks of nothing here. And that isn’t to say that I am not excited or looking forward to these games upcoming because I am. But I think the marketing teams at these companies are dragging their feet when it comes to releasing any worthwhile material for any gamers to get excited about, and I think overall that is hurting the hype for upcoming games and that is bad because personally my excitement level, or hype for these upcoming consoles has died down, and I think with the slow trickling of information on the PS3 and Xbox 360 games on top of that hurts my overall immediate excitement for video games as we speak when it should be a super exciting time for games as a whole leading up to what should be an even better time in November with the PS4 and Xbox One coming up.
Surely my excitement will come back, I have no doubt about it, especially once I am holding a controller to a next generation console for the first time, however as we speak, I feel a little underwhelmed with all of the information coming out about these games listed here. With release dates closing within a month or two away there should be more excitement to grab on to, and I haven’t felt much excitement about a game since Rockstar Games released the gameplay trailer for GTA V a couple weeks ago and the only reason I got remotely excited is because I liked that weapons wheel you saw in the video and the blogs from Game Informer talking about the weapons customization, it is things like that I like.
While these details as little as they may seem, make me very excited to play GTA V, part of this is bought upon by a combination of two things. Firstly The Last of Us had a part of the game where you can combine weapons and make some pretty destructive weapons with that engine, and secondly the TV show Sons of Guns where they modify guns to be what the client wants, so when I saw the scope of the customization options I thought of that show and was like “yeah, that should be awesome” and we’ll have to wait and see what happens, but I am excited to try the weapons customization in GTA V because with GTA VI surely to be made for next generation consoles at some point, Rockstar has a chance to really work on that part of their games and it should be an awesome experience on next generation machines.
But what Rockstar did was create hype for GTA V with just a short video, and I just picked apart one detail of a close to 5 minute gameplay video, and that is exactly it. Other companies aren’t giving the gamers much to focus on. Their hype either flat out fails to impress, or it is not enough to really break through like Rockstar did. Rockstar picked the perfect time to release the information if you think of it, because within a couple weeks there should be more stuff about several games coming out, which means Rockstar will have competition then, but two weeks ago, it wasn’t there, and Rockstar took advantage.
I don’t want to ramble on for to long here, but I did want to write this piece, I wanted to vent a little with the lack of information coming out, but also get an idea of what others think about the lack of information coming out. Has it sort of killed your excitement to? Comment below to let me know what you think.
The video opens up with a various views of the game world, from beaches, to shopping malls, to a clip that mocks Comic Con San Diego. The video then goes on to explain the 3 “would be heroes” from Michael to Trevor explaining their life styles in the best way possible. Well that is until they reach Trevor who they claim the less said about him the better as they show a clip of him trying to flush what appears to be a mannequin leg down the toilet. If I had to describe Trevor, I think I’d say he is unstable, which is actually being nice.
They then go and show off a heist that uses all three main characters in their respective roles. Michael had the role of breaking through a window and taking a hostage (which is new to GTA, and makes me wonder if this will be mission based or can be used all the time. Michael got support from Franklin who was killing people in the room from a roof time with a sniper rifle. And offering aerial help was Trevor flying a helicopter.
The trailer then shows off the ability to switch between characters and see what’s going on in one another’s life. In this example it starts out using Franklin and they zoom out to Michael’s location and drop in as he and his son are returning from a bike ride. And then they bounced from Michael over to Trevor who in typical fashion is being chased by the police. One thing to note is that the wanted stars are in the top right corner and instead of 6 stars there are five.
After that they went into the things to do which shows off the first glimpse of car customization, flying airplanes, buying clothes such as a jackets, playing sports such as golf and tennis, exploring the ocean, and hunting animals which they let you do in this game despite what will probably come at them from PETA.
Then you walk past a “creep” aka homeless person who then heckles you after that. Then you deliver on a bounty and then have a pleasant exchange with a nice older woman who describes her mood as stuck between joyful and peachy which to me was hilarious after having her friend/husband stuffed into a room.
They then showed off improved mechanics for the gun play and covering systems. You will notice a new weapons selection wheel which will show normal guns and obviously modified guns. Customization is a new part of GTA, at least to these depths for cars and weapons. I am excited to see and try these options. They also tout the mechanics for things such a driving and other activities such as tennis.
The video goes into the business side of things, which include setting up heists, or as in the first example you run into an armored truck with a garbage truck in order to break though a wall which undoubtedly leads you to where they needed to be.
The video then goes on to explain that the player sets things up themselves, not sure whether on all missions or just select missions, but you can plan on how to go into a mission and which whom. This can be a real game changer for sandbox games.
And they show off an example of a jewelry store heist that can be done in two different ways, quiet and smart using a gas through the vents in the building. Or users can choose to go in “loud and dumb” and hold the place up with rifles and making off with the jewelry.
They then went on to show off the different ways to spend your money which includes safe spending ideas such as tattoos, and cars. And other not so safe strategies such as stocks and real estate. I personally will look into the stocks to see if the money grows or not.
The video ends with a quick look at multi-player from a high rise. This look gives you a look at an awesome looking GTA Online mode, but also it gives you a look at the scope of just the downtown area.
And the video ended with details such as a release date which is September 17th for PS3, and Xbox 360.
On Friday EA Sports released a blog and gameplay trailer of the improvements made to goalies for NHL 14.
Below I’ll break down the blog line by line so I can offer impressions based off of the blogs content.
Ben Ross, Gameplay Producer here. Let’s talk goalies. The addition of independent limb movement inNHL 13 was a major step forward for the franchise, as it utilized some of the best animation technology in the gaming industry to create reactive and adaptive goaltenders, but there was still room for improvement.
It was alright but certainly wasn’t a game changer. In fact the goalies in NHL 13 seem to allow some pretty weak goals on shots that should be saved. Plus the desparation saves are happening too often and hurting the game especially since it leaves the top half of the net exposed on quite a few of them.
Last year with EA SPORTS Hockey I.Q., goalies were aware of multiple threats on the ice. In NHL 14, they are now aware of additional factors, such as the scoring situation and if a player is on his forehand or backhand. This extra info makes goalies even more dynamic and allows for more authentic goal scoring opportunities.
This is great to hear, it should make them smarter and tougher to beat.
We know you want more realistic and consistent goalies, so that’s what we’re delivering in NHL 14. You’ll find goalies that make the saves you’d expect them to make, but occasionally blow your mind with an unbelievable (but always realistic) save. No more “Spider-Man” goalies.
The goalies were majorly inconsitent in NHL 13, but if the team delivers on this promise than NHL 14 could be a real gem on the ice. EA needs to make this game harder online to, the AI is way too stupid online partly the reason the goal fests are easy to come across. I hate bashing a game, but NHL 13 was incomplete and it needs to be pointed out.
Now we get to a point were it is bullet points.
- Goalies intelligence was improved to increase their ability to read the play and determine if the player is likely to deke, pass or shoot based on the scoring situation.
- Goalies will stay out and challenge on shots rather than pulling the puck back in with them (also fixes the issue where goalies would pull slower shots in with them as they moved backwards when saving.)
- Goalies will stay in a save/position if they are aware they are going to be hit by the puck that is on its way. The goalie will no longer blend to another save if not necessary which was sometimes a disadvantage.
- Goalies show more urgency in getting back to cover open parts of the net, part of heightened awareness.
- Goalies react more realistically to deflections based upon whether they can see the initial shot cleanly or if they need to square up and make a save with one of their limbs.
- Goalies will react more realistically to shot fakes, opening up areas of the net and creating more goal-scoring possibilities if the move is used correctly.
1. That’s great, that should help positioning. 2. The less goals from having pucks squeak through the goalies legs in an unrealistic way the better, especially for peoples blood pressure. 3. This makes sense, and it sounds like a very sound addition. 4. This is also nice to hear, maybe their won’t be as much open net opportunities. 5. I never thought this was really an issue in NHL 13 since deflections were rare. But since they are said to have worked on deflections in NHL 14 this could be a big thing, since I haven’t played the game I can’t comment on this yet. 6. This is great, I think this could be a really good feature to have, but the team needs to make sure that the defense isn’t cruddy if you’re going to do this otherwise this could lead to a little ugliness online that EA doesn’t want.
Animations & Movement
- Fixed saves where it appeared that the goalie was able to move back up against their momentum/gravity when making a save (again, no more “Spider-Man” Goalies).
- Improved butterfly save space – goalie won’t be locked in butterfly on dekes and will be more conscious of moves to the forehand and consider them more dangerous.
- Added more saves out of Vertical-Horizontal and Butterfly styles so that the goalie can stay in those poses and react to pucks that are going to hit them (makes staying big and cutting off an angle more effective).
1. Good, some of these were too insane for my liking, if my defense sucks bad enough to have this happen, or vise versa than the defending team should be scored on. 2. Good, the goalies go into the butterfly all the time, especially disturbing on break aways. 2. Hopefully this means goalies who are better able to adapt to the shooter on a penalty shot or breakaway. 3. This needs to be seen before I can react to it, it may be good, or being stuck in an animation might hurt the goalies. The limb movement ability might do wonders here.
Fighting Through Screens
- Goalies’ field of vision and puck awareness were corrected to be more realistic. If a puck is out of sight, the goaltender will work harder to fight through screens.
Hopefully this means the goalie will hack at a players leg or push him in order to get space so he can go looking for the puck. Plus with the goalie being live I’d have no problem getting back at him if he tried that.
- Goalies won’t give up the short side if they have defensive help and are more likely to cheat to the short side if the attacking player is on their forehand. True to real-life.
- Goalies will anticipate a pass on a two-on-one if the puck carrier is on their backhand or doesn’t put themselves in a good shooting position (winding back, gliding, sells shot).
- The closer the shooter is to the net, goalies will try to take away more of the bottom of the net. The further out shooters are, the more they try to get a limb half way up the net to be able to move up/down since the shooter now has a better chance to get height on the shot. The negative to this is exposing more holes and not creating as good of a solid wall like they can when the shooter is close.
- The more a goalie has to move and the less he can see the puck both have effects on his ability to make a direct save compared to when they are squared up for a shot and reading the release right off the stick. In these cases, the goalie will try to slide across and take away the shooters best chance and then react to the puck once they can see it.
1. Good, the short side goal ticked me off to no end, so if they fixed the goalie giving up the post for easy goals than I would be happier than a pig in crap. 2. This is good to know, however if he doesn’t pass will the goalie still be able to react in time? Will the shot work well? Two things I wonder. 3. This is actually good since the goalie should be doing this because most of the breakaway goals I see are shots that are low and post side. I guess in order to really fix the problem is to avoid giving up breakaways to begin with but I am in love with the full attack style. 4. I am not exactly sure if this is good or bad, we’ll have to wait and see.
- AI & animation improvements were made to allow goalies to better handle rebounds and second-chance opportunities off the rush. Goalies can now recover more quickly to handle a bad rebound, especially if they lose the puck within their body/equipment.
- Goalies will recognize low shots better and attempt to kick the rebound to the corner more often.
1. This is good, maybe this will lead to faster cover ups and less scrambling around. 2. This is just fundamentals and it really shows how good the goalies were in NHL 13.
That is all for this piece. We’ll break down more on NHL 14 as it is released in the coming weeks leading up to the release.
Today Rockstar Games released a ask and answer piece on their site for GTA V. You can read it here, or you can read the entire thing below along with my impressions below the answers.
- It will require an install on your console that is about 8GB big, so if you don’t have a lot of memory storage you might be in trouble
- Players will be able to play the game as soon as the install is complete
- It will be 2 discs on Xbox 360 and just 1 disc on Ps3
- It will come with a double sided map but not the blueprint map seen in pre-order bonuses
- The first gameplay video was said to be coming soon
- Online Multiplayer will be discussed this summer, no firm date set
- No announcements for PC or Next Gen versions are expected though it wasn’t ruled out in either case
On to the real thing:
“So can you switch characters? Trevor Michael and Franklin – can you play all of those guys? And everybody has their own missions???!” – @GTAVISBEST
“How is changing between characters going to work during missions?” – HIBMFL
“Do you have to switch characters constantly?” – killer772
Michael, Franklin and Trevor have their own separate lives with their own sets of friends and acquaintances, and even their own preferred ways of spending their free time. When you’re not on a mission, you can freely switch in real-time to any of the three characters to drop in and out of their lives letting you see what they’re up to. And because they have their own schedules, you’ll never know what they might be doing – you might drop in on Michael in the middle of a family dispute, interrupt Franklin chatting up some ladies, or Trevor on the run from the law – or whatever else these guys do in their free time… How and when you switch between characters when you’re not on a mission is completely up to you.
In addition, each of the guys has their own missions and side jobs. There will be times on a mission when you play as one character, or as combinations of two of them, and sometimes as all three, always being able to switch between the characters mid-action. Off mission, it’s up to you. You can play as one character on his own or hang out with either of the other two or both of them, or you can switch between any of them.
This was kind of already known, but it is a good reminder to have. You’re going to be switching between three characters so that will add depth to the game.
“If I play as Trevor, can I zoom out, find out where Michael is, and then go and kill him while playing as Trevor? #GTAV” – @GTALAD4EVA
In the open world, the characters are meant to be living their own ongoing and unpredictable personal lives, so understandably it’s not always easy to track one of them down in the vast city of Los Santos or the many towns spread about Blaine County at any given moment, but you will be able to find them. Having found them, (or simply after calling them up and arranging to meet them), you’ll certainly be able to hang out with them, annoy them should you choose, and maybe even assault them, but you won’t be able to kill them. They all have remarkable powers of recovery and good health insurance. The game is based on playing all sides of these three characters’ interwoven stories rather than having generic, interchangeable leads, so permanently killing a major character in that way wouldn’t make sense. If a player is determined enough though, they may well find a way to badly injure one of the characters and switching to that character would just put you in the hospital to continue where you left off.
I like the fact that if I wanted to go hang with another character in the game all I have to do is arrange to meet up with them. It seems kind of pointless but if someone wants to kill time doing this they’re able to.
“Hello, I noticed that the Special Edition of GTA V includes a large “blueprint” of the map. I was wondering if the Standard Edition of GTA V will include the traditional folded paper map that, as far as I can recall, has always been included with GTA games.” – received via Mouthoff
“Will a GTA V poster be included when the game is purchased?” – @ny718kid
As in all previous Grand Theft Auto games, we’ve made a point of including a map of the world to aid players in navigating the city. In all versions of GTAV, the game disc will accompany a map with all the details players will need to navigate the world. One big change though with this game is that with a world of this size, we created a double-sided map based poster to make sure players have all the information they might need to discover and explore the world. The blueprint map in the other editions does contain plenty of additional information and secrets on it.
Cool little detail about the blueprint map, but if you don’t have the money to put towards one of the more costly pre-orders it is nice to know you still get access to their standard map.
“My name is Pedro and I have a doubt. When are you going to release the pre-order links of the Special Edition and Collector’s Edition of Grand Theft Auto V on Brazil?” – received via Mouthoff
Hi Pedro, we’re working hard to make the Special Edition and Collector’s Edition available for pre-order in Brazil as soon as we can. We’re currently waiting on some customs issues to be resolved before retailers in Brazil can start accepting pre-orders. To all others who have questions about whether and where the Special Edition or Collector’s Edition is available in your particular country, we’ve been maintaining thewww.rockstargames.com/V/preorder page to be as up to date and accurate as possible for all territories shown – if you have additional questions beyond that, feel free to hit us up at firstname.lastname@example.org and we’d be happy to investigate for you.
Posted this for anyone who might have an issue like this.
“Would you be able to tell me to what extent are weapons and vehicles customizable?” –@kieranmgklaceup
Without going into detail just yet, we can tell you that both will be very customizable – with a range of weapon upgrades as well as some very deep car customization. Stay tuned for more very soon.
This excites me, not so much the car upgrades but definitely weapons. I do wonder how crazy Rockstar will go with this though since GTA IV was pretty tame in terms of crazy stuff. I kind of like some tameness though, I think Saints Row over does the crazy side, but I felt GTA IV was too conservative, especially compared to GTA III on PS2 when it came out guns blazing.
“Rockstar, how many discs will the Xbox and PS3 versions of the game have? I am asking because I am just conscious of how many discs I will have to install onto my Xbox 360 HDD.” – cj67890
“Hi R*, as you said GTAV will be the biggest game that Rockstar ever created, normally it should be the biggest in size too. So how you are going to solve Xbox 360 disc limit issues? I mean will GTAV have many discs (on Xbox 360 platform)…?” – youtubos
“If we install GTAV on Xbox 360 do we have to insert other discs or not?” – Persian-boy1995
Grand Theft Auto V is the largest and most ambitious game we have yet created, and takes full advantage of every ounce of processing power available in the current generation of consoles. In order to provide the best possible experience for such a massive and detailed world, the game will have installation requirements on both Xbox 360 and PlayStation®3 systems. For Xbox 360, Grand Theft Auto V will ship on two discs; Disc 1 will be used for a one-time mandatory install and Disc 2 will be used to play the game. After the install, players will be able to enjoy both Grand Theft Auto V and Grand Theft Auto Online without any need to switch discs.
This initial install will require an Xbox 360 Hard Drive or an external 16GB USB flash drive with at least 8 GB of free space. If using a USB flash drive it must be at least USB 2.0 with a minimum 15mb/s read speed and formatted for Xbox 360 use. A new USB flash drive is recommended to ensure optimum performance. For PlayStation®3, the game ships on one disc and will install content as soon as you insert the game. The install is roughly 8GB, and players will be able to play as soon as the install is complete.
I am glad that Rockstar took advantage of all of the processing power that the PS3 and Xbox 360 has, seeing this makes me believe that this game will be not just massive but run correctly. Why was I worried before you ask? Let’s be honest for a minute, to have a map that large, and a game that has to rival its predecessors you needed to either compact the game and make it run not so great, or do this and make use of every last inch of power these machines have. And imagine this, the PS4 and XB1 will have 16 times the CPU power than the PS3 and 360. So think of the possibilities for the next GTA if it took up all of that power.
“Will we ever see some GTA V gameplay?” – @ASTR4Lx
Yes. Soon (or in September if you don’t want to see it before you play it… it’s up to you) – the first Official Gameplay Video is on its way…
While it doesn’t say it here, we’re probably looking somewhere in the 2-3 week range with this answer, if not sooner.
“Hey Rockstar, I’m curious whether you are planning on releasing GTA V on the PC…” – received via Mouthoff
“You’ve probably been asked before, but is GTA V coming for next gen consoles also?” –@tomtoon2010
The only versions of the game that we have announced are for the Xbox 360 and PlayStation®3 which are set for a September 17th worldwide release. We don’t have anything to share about the possibility of a next-gen or a PC platform release at this time and we are completely focused on delivering the best possible experience for the consoles people have right now.
However he never ruled it out for down the road, I can see a PC version but it would be pointless to make a next gen version of this game when they should focus on a next gen release of a new GTA in a new place.
“When will we get information on GTA V multiplayer?” – @camronbnl3
Expect to hear some first details soon – it’s called Grand Theft Auto Online and we’re very excited to unveil it for you sometime this summer.
I’m not much of an online player, however I do play GTA IV online sometimes and it is only because weapons are easy to stack up on.
“A healthy GTAIV multiplayer game is really hard to come by nowadays. By healthy I mean players play for good clean fun. Every time I join a game it’s either modded or hacked. When I create a custom game, some abusive d*ck joins my game and ruins everyone’s fun game. I can’t just kick him out unless everyone votes. Do something about this in GTAV, Rockstar.” – received via Mouthoff
Ever since Grand Theft Auto IV was released, we’ve continued to integrate newer and stronger methods of cheat detection and prevention for each of our games. While we have yet to reveal specifically what new anti-cheating measures we have planned for GTAV, rest assured that we’re focused on creating as level a playing field and as fair, fun (and healthy as you say) an experience as possible for everyone. There will always be some people who want to cheat but we are going to do our best to stop it. We have spent a lot of time and effort making an incredible Online experience and proper support is part of that package.
This is good to hear, part of the reason I don’t play online is because of rampant cheating, so it is nice to hear that maybe GTA V will be less full of idiots than other games, particularly sports titles.
“Hello Rockstar, I have a question: how much difference will there be between the PS3 and Xbox 360 versions of the game?” – received via Mouthoff
Players can expect the same great gameplay experience on both the PlayStation 3 and Xbox 360 platforms as they have both been developed in tandem. Like all of our games, trust that we’re committed to making sure Grand Theft Auto V looks and runs as great as possible regardless of whether you pick it up for PlayStation 3 or Xbox 360, and we are excited for fans on both platforms to experience Grand Theft Auto V this September. We expect any visual differences to be completely negligible.
So that settles it, no fuel for fanboys to fight over on IGN. What a shame.
Color me excited for this title, I already was before this, but this did nothing but remind me that there will be more info on this game in the coming weeks given its September 17th release. Between this and NHL 14 September will be a great month for gaming. I am sure there will be other releases, but I am most focused on these two for September.
What do you think? Will GTA be game of the year? It already has a outstanding game to compete against in The Last of Us.